This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condizione: Good. Item in good condition and has highlighting/writing on text. Used texts may not contain supplemental items such as CDs, info-trac etc. Codice articolo 00098121086
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Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. Codice articolo G1535124857I4N00
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