Subdivision Methods for Geometric Design provides computer graphics students and designers with a comprehensive guide to subdivision methods, including the background information required to grasp underlying concepts, techniques for manipulating subdivision algorithms to achieve specific effects, and a wide array of digital resources on a dynamic companion Web site. Subdivision Methods promises to be a groundbreaking book, important for both advanced students and working professionals in the field of computer graphics.
The only book devoted exclusively to subdivision techniques
Covers practical topics including uniform Bezier and B-Spline curves, polyhedral meshes, Catmull-Clark subdivision for quad meshes and objects with sharp creases and pointed vertices
A companion website provides example code and concept implementations of subdivision concepts in an interactive Mathematica environment
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Joe Warren, professor of computer science at Rice University since 1986, is one of the world's leading experts on subdivision. Of his nearly 50 computer science papers published in prestigious forums such as SIGGRAPH, Transactions on Graphics, Computer-Aided Geometric Design, and The Visual Computer-a dozen specifically address subdivision and its applications to computer graphics. Professor Warren received both his MS and Ph D in computer science at Cornell University His research interests focus on mathematical methods for representing geometric shapes. Henrik Weimer is a research scientist at the DaimlerChrysler Corporate Research Center in Berlin, where he works on knowledge based support for the design and creation of engineering products. Dr Weimer obtained his Ph D in computer science from Rice University.
"The authors of this book have been on the forefront of these advances, and this book represents the first comprehensive description of subdivision methods. However, the book is not simply a collection of material that can be found in the open literature. Rather, it offers a deep and unique perspective into the world of subdivision. I learned a tremendous amount from reading this book. I'm sure you will, too."―Tony DeRose, Pixar Animation StudiosThe world's leading animation houses rely increasingly on subdivision methods for creating realistic-looking complex shapes. However, until now there was no one book devoted to this powerful geometric modeling technique. Subdivision Methods for Geometric Design does the job with authority and precision, providing all that is needed to understand how subdivision works its magic, and how to make that magic work.Throughout the book, icons cue readers to visit a companion website loaded with interactive exercises, implementations of the book's images, and supplementary material. Rich in theory, analysis, and practical information, this book is the complete resource for subdivision methods.Features:*The result of a collaboration between a leading university researcher and an industry practitioner*The only book devoted exclusively and comprehensively to this important new technology*Provides solid background and theoretical analysis of subdivision as well as a wide variety of specific applications*Addresses algorithms for Bezier and uniform B-Spline curves, Catmull-Clark subdivision for quad meshes, and regularity tests for polyhedral meshes*The companion website (www.subdivision.org) provides opportunities for readers to experiment hands-on with implementations in a richly interactive environment*Includes a foreword by Tony DeRose, recipient of the 1999 ACM Computer Graphics Achievement Award for his seminal work in subdivision methods
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