The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format.
As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions.
An accompanying Web site (www.texturingandmodeling.com) contains all of the book's sample code in C code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations.
No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever, Texturing & Modeling remains the chosen resource for professionals and advanced students in computer graphics and animation.
*New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave.
*New material on Perlin Noise by Ken Perlin.
*Printed in full color throughout.
*Companion Web site contains revised sample code and dozens of images.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
"This book has always been my favorite computer graphics book...The authors are the key inventors of the technology and some of the most creative individuals I know."-From the foreword by Pat Hanrahan, Canon USA Professor, Stanford University
"This new edition updates the definitive book on the subject with 50% more material. Video game developers will be particularly interested in the demenstrations of procedural texturing and modeling on real-time hardware..."-Steve Anderson, CTO, Electronic Arts, Los Angeles
"Texturing and Modeling, Third Edition has kept up with the latest technology and provides insight and instruction on how to best use it. I would recommend it to anyone as an introduction to procedural techniquest or as a comprehensive reference."-Doug Roble, Creative Director of Software, Digital Domain
Dr. David S. Ebert is an associate professor in the School of Electrical and Computer Engineering at Purdue University. He has served on the ACM SIGGRAPH Executive Committee and was Editor-in-Chief for IEEE Transactions on Visualization and Computer Graphics.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Spese di spedizione:
GRATIS
In U.S.A.
Spese di spedizione:
EUR 2,68
In U.S.A.
Da: BooksRun, Philadelphia, PA, U.S.A.
Hardcover. Condizione: Fair. 3. Heavy wear. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported. Codice articolo 1558608486-7-1-13
Quantità: 1 disponibili
Da: HPB-Red, Dallas, TX, U.S.A.
Hardcover. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!. Codice articolo S_324921468
Quantità: 1 disponibili
Da: Goodwill Books, Hillsboro, OR, U.S.A.
Condizione: Acceptable. Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included. Codice articolo 3IIK3O006TE0_ns
Quantità: 1 disponibili
Da: Book Deals, Tucson, AZ, U.S.A.
Condizione: Fair. Acceptable/Fair condition. Book is worn, but the pages are complete, and the text is legible. Has wear to binding and pages, may be ex-library. 4.05. Codice articolo 353-1558608486-acp
Quantità: 1 disponibili
Da: Lost Books, AUSTIN, TX, U.S.A.
Hardcover. Condizione: Good. 3. 1558608486. Codice articolo 638712
Quantità: 1 disponibili
Da: GF Books, Inc., Hawthorne, CA, U.S.A.
Condizione: Good. Book is in Used-Good condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain limited notes and highlighting. 4.05. Codice articolo 1558608486-2-4
Quantità: 1 disponibili
Da: Pella Books, Pella, IA, U.S.A.
Hardcover. Condizione: Used Good. No Jacket. Previous owner's name on front end paper, no other marks or writing, very light wear. Codice articolo 230700
Quantità: 1 disponibili
Da: Books Unplugged, Amherst, NY, U.S.A.
Condizione: Good. Buy with confidence! Book is in good condition with minor wear to the pages, binding, and minor marks within 4.05. Codice articolo bk1558608486xvz189zvxgdd
Quantità: 1 disponibili
Da: Campbell Bookstore, Austin, TX, U.S.A.
Condizione: new. Codice articolo NewCamp1558608486
Quantità: 1 disponibili
Da: GoldenWavesOfBooks, Fayetteville, TX, U.S.A.
Hardcover. Condizione: new. New. Fast Shipping and good customer service. Codice articolo Holz_New_1558608486
Quantità: 1 disponibili