Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.
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Robert Bridson is Assistant Professor in the Imager and SCL labs of the University of British Columbia Computer Science Department. He earned his Ph.D from Stanford University, has organized and taught short courses at SIGGRAPH on the subject, and has co-developed physics-based animation software for feature film visual effects in use at Industrial Light and Magic. He also consults for Sony Pictures Imageworks.
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