Take a step beyond syntax to discover the true art of software design, with Java as your paintbrush and objects on your palette. This in-depth discussion of how, when, and why to use objects enables you to create programs that not only work smoothly, but are easy to maintain and upgrade -- using Java or any other object-oriented language!
-- Take stock of the benefits of OOProgramming and Java -- the advantages of abject-oriented programming; a quick review of key Java concepts; when to use inheritance and when to use encapsulation.
-- Choose to reuse -- maximize code reuse with class libraries, including abstract classes and interfaces, and inheritance; use class modification to increase extensibility; design classes for maximum flexibility; take advantage of Design Patterns to write more efficient, more reusable programs.
-- Factor in object frameworks -- learn to architect a program at a high level by writing code, then subclassing the same design for specific applications.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
- EditoreiUniverse
- Data di pubblicazione1999
- ISBN 10 1583482180
- ISBN 13 9781583482186
- RilegaturaCopertina flessibile
- Numero di pagine396