Articoli correlati a Patterns In Game Design

Patterns In Game Design - Brossura

 
9781584503545: Patterns In Game Design

Sinossi

Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games. These choices, called patterns, are used to illustrate the varying types of gameplay found in games. For the purposes of this book, gameplay is defined as the structures of player interaction with the game system and interaction with other players. This includes the possibilities, results, and reasons for players to play. By putting these elements of gameplay into practical patterns, designers have access to a common set of concepts that can be used by all developers, allowing game projects to be approached with more standard tools. These patterns help designers put their concepts and ideas into words, which makes communication between members much easier. The patterns also help with making design choices, understanding how other games work, and inspiring game ideas. The book itself is divided into two main parts. The first part covers the theoretical aspects of describing games and defining the template used to develop the game design patterns. The second part includes the actual patterns divided into chapters based on the aspect of gameplay they cover. The patterns can be used in any order and referenced as you would a dictionary. By studying these various game design patterns, designers learn about the choices they?ll have to make when using a pattern in their own designs, and they?ll gain an understanding of what gameplay is, so that they can design better games.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Product Description

offrendo una serie di concetti comuni che possono essere utilizzati da tutti gli sviluppatori, gioco di ogni progetto può essere affrontato con strumenti standard. Ci sono tre scopi principali per utilizzare i modelli: creazione di gioco concetti, problemi durante il disegno e analisi dei giochi.

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

Compra usato

Condizioni: discreto
Average wear. Includes an unsealed...
Visualizza questo articolo

EUR 25,68 per la spedizione da Canada a Italia

Destinazione, tempi e costi

Risultati della ricerca per Patterns In Game Design

Foto dell'editore

Bjork, Staffan & Jussi Holopainen
Editore: Charles River Media, 1735
ISBN 10: 1584503548 ISBN 13: 9781584503545
Antico o usato Paperback

Da: Skoob-ebooks, Pontiac, QC, Canada

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Paperback. Condizione: Fair. Condizione sovraccoperta: Fair. Average wear. Includes an unsealed disk of unknown quality. Highlighting throughout but never overwhelming the page and the text remains legible. Cover has a few blemishes and wear on the edges and corners and a crease mark on the back portion. 30-day returns. Free shipping in Canada. International shipments may be subject to custom duties on receipt. ; 7.25 X 1.25 X 9 inches; 423 pages. Codice articolo 7449

Contatta il venditore

Compra usato

EUR 32,15
Convertire valuta
Spese di spedizione: EUR 25,68
Da: Canada a: Italia
Destinazione, tempi e costi

Quantità: 1 disponibili

Aggiungi al carrello