With the casual gaming market on the rise and more developers entering the market, competition to produce the best Flash game is becoming fierce. Because Flash games provide a visual and interactive experience for the user, the graphics should captivate their attention and animations should reward their actions and increase gaming play time. Macromedia Flash Professional 8 Game Graphics covers the two graphic formats of game development with Macromedia Flash, vector and raster. This book explains how programmers can use vectors and rasters to improve the performance of their games. Topics covered include creating user interfaces, game character sprites, and special effects for a Flash game. Several real-world game projects are used to illustrate how the graphics were created and prepared for a smooth transition to programming. Advanced techniques implement 3D graphics to a Flash game; the role that 3D software can play is also covered. The book closes with developer resources and examples of stunning looking Flash games. The companion CD-ROM includes all of the source files from the book, as well as a demo version of Macromedia Flash Professional 8. With the casual gaming market on the rise and more developers entering the market, competition to produce the best Flash game is becoming fierce. Because Flash games provide a visual and interactive experience for the user, the graphics should captivate their attention and animations should reward their actions and increase gaming play time. Macromedia Flash Professional 8 Game Graphics covers the two graphic formats of game development with Macromedia Flash, vector and raster. This book explains how programmers can use vectors and rasters to improve the performance of their games. Topics covered include creating user interfaces, game character sprites, and special effects for a Flash game. Several real-world game projects are used to illustrate how the graphics were created and prepared for a smooth transition to programming. Advanced techniques implement 3D graphics to a Flash game; the role that 3D software can play is also covered. The book closes with developer resources and examples of stunning looking Flash games. The companion CD-ROM includes all of the source files from the book, as well as a demo version of Macromedia Flash Professional 8.
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Book by Firebaugh Robert
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