Through masterful physics modeling, the action in your games can achieve an amazing level of reality. "Physics Modeling for Game Programmers" takes you beyond theories and techniques and shows you how to implement your new skills toward practical applications. You ll cover the basic math concepts that are essential to physics modeling, including Euclidean geometry. Then it s on to motion and collision as you learn how to make the elements in your game move in a realistic way. Wrap things up with a study of hands-on 3D simulation and the physics of land and air vehicles.
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Book by Conger David
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Da: Alchemy Books, San Diego, CA, U.S.A.
paperback. Condizione: Used: Good. CD missing. Appears clean and unmarked. Some minor cosmetic shelf wear. From a private collection. Good condition. Comes from non smoking home. Codice articolo 251111010
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Da: HPB-Red, Dallas, TX, U.S.A.
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Da: Goodwill Northern Illinois, Rockford, IL, U.S.A.
Condizione: good. The cover shows wear with possible indentations, creases, and small tears. The pages show wear that may include evidence of handling, smudges, and edge discoloration markings stains . The book may or may not have mild corner dings. The imagery is a stock photo of the item. Codice articolo NIV.1592000932.G
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