Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is provided for the examples and for the client/server networked 3D first-person game that brings together many of the techniques discussed in the book.Learn how to acquire input from the user through the keyboard and mouse; simulate intelligence using steering algorithms and motivation engines; render using HLSL shaders; use advanced 3D techniques such as forward and inverse kinematics, subdivision surfaces, and radiosity lighting; manage scenes via portal rendering.
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Destinazione, tempi e costiDa: Better World Books Ltd, Dunfermline, Regno Unito
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Da: Better World Books Ltd, Dunfermline, Regno Unito
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Da: medimops, Berlin, Germania
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Da: Anybook.com, Lincoln, Regno Unito
Condizione: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1000grams, ISBN:9781598220544. Codice articolo 8613177
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Da: Toscana Books, AUSTIN, TX, U.S.A.
Paperback. Condizione: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks. Codice articolo Scanned1598220543
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Da: HPB-Red, Dallas, TX, U.S.A.
Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Codice articolo S_338432894
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Da: BennettBooksLtd, North Las Vegas, NV, U.S.A.
Paperback. Condizione: New. In shrink wrap. Looks like an interesting title! Codice articolo Q-1598220543
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