Advocates and teachers often find it difficult to communicate the complexities of climate change, because the people they are trying to reach hold so many mistaken assumptions. They assume, for example, that when climate change becomes an obvious threat to our everyday lives, there will still be time enough to make changes that will avoid disaster. Yet at that point it will be too late. Or they assume we can use our current paradigms and policy tools to find solutions. Yet the approaches that caused damage in the first place will cause even more damage in the future.
Even the increasingly dire warnings from scientists haven’t shaken such assumptions. Is there another way to reach people?
The simple, interactive exercises in The Climate Change Playbook can help citizens better understand climate change, diagnose its causes, anticipate its future consequences, and effect constructive change. Adapted from The Systems Thinking Playbook, the twenty-two games are now specifically relevant to climate-change communications and crafted for use by experts, advocates, and educators. Illustrated guidelines walk leaders through setting each game up, facilitating it, and debriefing participants. Users will find games that are suitable for a variety of audiences—whether large and seated, as in a conference room, or smaller and mobile, as in a workshop, seminar, or meeting.
Designed by leading thinkers in systems, communications, and sustainability, the games focus on learning by doing.
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Dennis Meadows is emeritus professor of systems policy and social science research at the University of New Hampshire, where he was also director of the Institute for Policy and Social Science Research. In 2009 he received the Japan Prize for his contributions to world peace and sustainable development. He has authored ten books and numerous educational games, which have been translated into more than 15 languages for use around the world. He earned his Ph.D. in Management from MIT, where he previously served on the faculty, and has received four honorary doctorates for his contributions to environmental education.
Linda Booth Sweeney, Ed. D., is an educator, researcher and writer dedicated to helping people of all ages integrate an understanding of complex, living systems into learning, decision making and design. She has worked with Outward Bound, MIT's Sloan School of Management, and Schlumberger Excellence in Educational Development (SEED). She is the author of The Systems Thinking Playbook; When a Butterfly Sneezes: A Guide for Helping Children Explore Interconnections in Our World Through Favorite Stories; Connected Wisdom: Living Stories about Living Systems; and numerous academic journals and newsletters. Sweeney lives outside Boston, Massachusetts.
Gillian Martin Mehers is a learning and capacity development practitioner working within the global sustainability community for over 20 years and the Founder of Bright Green Learning @Atadore SARL. Previously Gillian was the head of learning and leadership at IUCN (International Union for Conservation of Nature) and prior to that the director of capacity development for LEAD International (Leadership for Environment and Development.) Gillian's expertise is in creating dynamic experiential learning environments, interactive learning design, and process facilitation for diverse stakeholder communication and learning. With a particular passion for working inter-culturally, she has worked as a facilitator and trainer in over 50 countries, from Armenia to Zambia. For more information see her blog: You Learn Something New Every Day (www.welearnsomething.org).
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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Paperback. Condizione: New. Advocates and teachers often find it difficult to communicate the complexities of climate change, because the people they are trying to reach hold so many mistaken assumptions. They assume, for example, that when climate change becomes an obvious threat to our everyday lives, there will still be time enough to make changes that will avoid disaster. Yet at that point it will be too late. Or they assume we can use our current paradigms and policy tools to find solutions. Yet the approaches that caused damage in the first place will cause even more damage in the future.Even the increasingly dire warnings from scientists haven't shaken such assumptions. Is there another way to reach people?The simple, interactive exercises in The Climate Change Playbook can help citizens better understand climate change, diagnose its causes, anticipate its future consequences, and effect constructive change. Adapted from The Systems Thinking Playbook, the twenty-two games are now specifically relevant to climate-change communications and crafted for use by experts, advocates, and educators. Illustrated guidelines walk leaders through setting each game up, facilitating it, and debriefing participants. Users will find games that are suitable for a variety of audiences-whether large and seated, as in a conference room, or smaller and mobile, as in a workshop, seminar, or meeting.Designed by leading thinkers in systems, communications, and sustainability, the games focus on learning by doing. Codice articolo LU-9781603586764
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Paperback. Condizione: New. Advocates and teachers often find it difficult to communicate the complexities of climate change, because the people they are trying to reach hold so many mistaken assumptions. They assume, for example, that when climate change becomes an obvious threat to our everyday lives, there will still be time enough to make changes that will avoid disaster. Yet at that point it will be too late. Or they assume we can use our current paradigms and policy tools to find solutions. Yet the approaches that caused damage in the first place will cause even more damage in the future.Even the increasingly dire warnings from scientists haven't shaken such assumptions. Is there another way to reach people?The simple, interactive exercises in The Climate Change Playbook can help citizens better understand climate change, diagnose its causes, anticipate its future consequences, and effect constructive change. Adapted from The Systems Thinking Playbook, the twenty-two games are now specifically relevant to climate-change communications and crafted for use by experts, advocates, and educators. Illustrated guidelines walk leaders through setting each game up, facilitating it, and debriefing participants. Users will find games that are suitable for a variety of audiences-whether large and seated, as in a conference room, or smaller and mobile, as in a workshop, seminar, or meeting.Designed by leading thinkers in systems, communications, and sustainability, the games focus on learning by doing. Codice articolo LU-9781603586764
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