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9781617297021: Hello World!: Computer Programming for Kids and Other Beginners

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Summary

Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style using Python, a programming language designed to be easy to learn.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

Learn to talk to your computer in its own language! Whether you want to create a game, start a business, or solve an important problem, the first step is learning to write your own programs.

About the Book

Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style. Using Python, a programming language designed to be easy to learn, each engaging lesson teaches skills that apply to any kind of programming. It brings to life the basic concepts of computing&;looping, decisions, input and output, graphics, and more.

Written by father-and-son team Warren and Carter Sande, this international bestseller is kid-tested and reviewed by professional educators. Now in itsthird edition, Hello World! has been fully updated to Python 3 and includes a new chapter about how the internet works.

What's inside

  • Colorful pictures, clever cartoons, and fun examples
  • Practice questions and exercises
  • Updated to Python 3

About the Reader

You don't need to know anything about programming to use the book. If you can open an app and save a file, you're ready to go!

About the Author

Warren Sande is an electronic systems engineer who uses Python as his favorite "do anything" scripting language at work, and also uses it to help teach people about computers and programming. Carter Sande started programming when he was six years old, wrote the first edition of this book with his dad when he was nine, and now works as a professional software engineer. In his spare time, he creates games for retro consoles like the Game Boy Advance and enjoys reading and writing interactive fiction.

Illustrated by Martin Murtonen

Table of Contents

  1. Getting Started
  2. Remember This: Memory and Variables
  3. Basic Math
  4. Types of Data
  5. Input
  6. GUIs: Graphical User Interfaces
  7. Decisions, Decisions
  8. Loop the Loop
  9. Just for You: Comments
  10. Game Time
  11. Nested and Variable Loops
  12. Collecting Things Together: Lists and Dictionaries
  13. Functions
  14. Objects
  15. Modules
  16. Graphics
  17. Sprites and Collision Detection
  18. A New Kind of Input: Events
  19. Sound
  20. More GUIs
  21. Print Formatting and Strings
  22. File Input and Output
  23. Take a Chance: Randomness
  24. Computer Simulations
  25. Skier Explained
  26. Making Network Connections with Sockets
  27. What's Next?

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Informazioni sugli autori

Warren Sande is an Electronic Systems Engineer who uses Python as his favorite "do anything" scripting language at work, and also uses it to help teach people about computers and programming. He holds a degree in Electronic Systems Engineering from the University of Regina, Saskatchewan, as well as a Diploma in Communication Arts from the Southern Alberta Institute of Technology.

Carter Sande is a high school student who is passionate about technology. When he's not fixing his school's network and helping his classmates recover lost homework, he likes to ride his bike and write retro video games.



Warren Sande is an Electronic Systems Engineer who uses Python as his favorite "do anything" scripting language at work, and also uses it to help teach people about computers and programming. He holds a degree in Electronic Systems Engineering from the University of Regina, Saskatchewan, as well as a Diploma in Communication Arts from the Southern Alberta Institute of Technology.

Carter Sande is a high school student who is passionate about technology. When he's not fixing his school's network and helping his classmates recover lost homework, he likes to ride his bike and write retro video games.

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

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Paperback. Condizione: New. Hello World! Third Edition is a fun, easy-to-use guide with copious illustrations and engaging examples. It takes the reader on a playful tour of basic programming concepts and then puts those concepts together to make fun and useful programs. It uses Python, a programming language that is one of the easiest to read, write, and understand. Like the previous two editions, Hello World! Third Edition is not just for kids. While the tone is light and engaging, it doesn't "talk down" to the reader, and beginners of any age will love its readability and sense of humor. Written by Warren Sande and his son, Carter, it is full of examples that will get you thinking and learning. Reviewed by professional educators, this book is kid-tested and parent-approved. You don't need to know anything about programming to use the book, just the basics of using a computer. If you can start a program and save a file, you can learn to program using this book!     Uses free open source software Lots of graphics, cartoons, and fun examples Complete set of practice questions and exercises Illustrated in full color. Codice articolo LU-9781617297021

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Paperback. Condizione: New. Hello World! Third Edition is a fun, easy-to-use guide with copious illustrations and engaging examples. It takes the reader on a playful tour of basic programming concepts and then puts those concepts together to make fun and useful programs. It uses Python, a programming language that is one of the easiest to read, write, and understand. Like the previous two editions, Hello World! Third Edition is not just for kids. While the tone is light and engaging, it doesn't "talk down" to the reader, and beginners of any age will love its readability and sense of humor. Written by Warren Sande and his son, Carter, it is full of examples that will get you thinking and learning. Reviewed by professional educators, this book is kid-tested and parent-approved. You don't need to know anything about programming to use the book, just the basics of using a computer. If you can start a program and save a file, you can learn to program using this book!     Uses free open source software Lots of graphics, cartoons, and fun examples Complete set of practice questions and exercises Illustrated in full color. Codice articolo LU-9781617297021

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