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9781619302228: Micronations: Invent Your Own Country and Culture With 25 Projects

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For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like The Hobbit and Harry Potter.

Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works.

This title meets Common Core State Standards for literacy in language arts, history and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Informazioni sugli autori

Kathy Ceceri is a Senior Editor for Wired.com's GeekMom blog and a longtime contributor to the GeekDad blog. She writes educational activity books that combine science with history and art, as well as features on parenting, family travel, and crafts for newspapers and magazines. Kathy lives in Schuylerville, NY.

Chad Thompson has been drawing cartoons since childhood. He is a graduate of Columbus College of Art and Design and worked at Walt Disney Feature Animation studio in Florida animating movies for several years. In addition to animation, Chad does illustration and design work for a variety of clients. Chad lives in Kissimmee, FL.



Kathy Ceceri is a Senior Editor for Wired.com's GeekMom blog and a longtime contributor to the GeekDad blog. She writes educational activity books that combine science with history and art, as well as features on parenting, family travel, and crafts for newspapers and magazines. Kathy lives in Schuylerville, NY.

Chad Thompson has been drawing cartoons since childhood. He is a graduate of Columbus College of Art and Design and worked at Walt Disney Feature Animation studio in Florida animating movies for several years. In addition to animation, Chad does illustration and design work for a variety of clients. Chad lives in Kissimmee, FL.

Dalla quarta di copertina

For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like The Hobbit and Harry Potter.

Activities show readers how to create authentic-looking artifacts and documents such as maps, currency, passports, a declaration of independence, and a constitution. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy (motto: ?Bubbles, bubbles and more bubbles ) whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works.

Dal risvolto di copertina interno

For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like The Hobbit and Harry Potter.

Activities show readers how to create authentic-looking artifacts and documents such as maps, currency, passports, a declaration of independence, and a constitution. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy (motto: “Bubbles, bubbles and more bubbles”) whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works.

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For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like The Hobbit and Harry Potter.

Activities show readers how to create authentic-looking artifacts and documents such as maps, currency, passports, a declaration of independence, and a constitution. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy (motto: Bubbles, bubbles and more bubbles ) whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works.

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

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9781619302181: Micronations: Invent Your Own Country and Culture, With 25 Projects

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ISBN 10:  1619302187 ISBN 13:  9781619302181
Casa editrice: Nomad Pr, 2014
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ISBN 10: 1619302225 ISBN 13: 9781619302228
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Condizione: New. Thompson, Chad (illustratore). Takes readers through the process of creating imaginary realms with their own laws, history, culture, and currency, explaining how to create authentic-looking artifacts while inventing unique languages, food, holidays, and clothing. Illustrator(s): Thompson, Chad. Series: Build it Yourself. Num Pages: 128 pages, B&W illustrations throughout, maps, charts. BIC Classification: YNM; YNP. Category: (G) General (US: Trade); (J) Children / Juvenile. Dimension: 254 x 203 x 10. Weight in Grams: 293. . 2014. Paperback. . . . . Codice articolo V9781619302228

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Condizione: New. Thompson, Chad (illustratore). Takes readers through the process of creating imaginary realms with their own laws, history, culture, and currency, explaining how to create authentic-looking artifacts while inventing unique languages, food, holidays, and clothing. Illustrator(s): Thompson, Chad. Series: Build it Yourself. Num Pages: 128 pages, B&W illustrations throughout, maps, charts. BIC Classification: YNM; YNP. Category: (G) General (US: Trade); (J) Children / Juvenile. Dimension: 254 x 203 x 10. Weight in Grams: 293. . 2014. Paperback. . . . . Books ship from the US and Ireland. Codice articolo V9781619302228

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Paperback. Condizione: new. Thompson, Chad (illustratore). Paperback. For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. "Micronations: Invent Your Own Country and Culture" takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like "The Hobbit" and "Harry Potter." Activities show readers how to create authentic-looking artifacts and documents such as maps, currency, passports, a declaration of independence, and a constitution. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy (motto: "Bubbles, bubbles and more bubbles") whose chief export is fish, "Micronations: Invent Your Own Country and Culture" will engage kids' imagination and teach make-believe rulers how the real world works. Takes readers through the process of creating imaginary realms with their own laws, history, culture, and currency, explaining how to create authentic-looking artifacts while inventing unique languages, food, holidays, and clothing. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Codice articolo 9781619302228

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Editore: Nomad Press, VT, 2014
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Paperback. Condizione: new. Thompson, Chad (illustratore). Paperback. For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. "Micronations: Invent Your Own Country and Culture" takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like "The Hobbit" and "Harry Potter." Activities show readers how to create authentic-looking artifacts and documents such as maps, currency, passports, a declaration of independence, and a constitution. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy (motto: "Bubbles, bubbles and more bubbles") whose chief export is fish, "Micronations: Invent Your Own Country and Culture" will engage kids' imagination and teach make-believe rulers how the real world works. Takes readers through the process of creating imaginary realms with their own laws, history, culture, and currency, explaining how to create authentic-looking artifacts while inventing unique languages, food, holidays, and clothing. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9781619302228

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