Accompanying a collection display in Autumn 2022 and a recent acquisition of 13 video games to the collection, this publication will feature video games as examples of interactive design.
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Paola Antonelli is Senior Curator in the Department of Architecture & Design and Director of Research & Development at The Museum of Modern Art, New York.
Anna Burckhardt is Curatorial Assistant in the Department of Architecture & Design at MoMA.
Paul Galloway is Collection Specialist in the Department of Architecture & Design at MoMA.
Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of design-and even less as objects of interaction design. In video games, however, in which “play” is an essential feature, users are acutely aware of their relationship with the interface, making video games compelling examples of interaction design.
Published in conjunction with an exhibition at The Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactive design by examining 35 video games created between 1972 and 2018-from Space Invaders (1978) and Pac-Man (1980) to The Sims (2000) and Minecraft (2011). An overarching essay by the curator Paola Antonelli presents the pioneering criteria by which MoMA has chosen these video games for its collection, as well as the protocols for their acquisition, display, and conservation. The richly illustrated plate section is divided into three sections that analyze input devices (keyboards, joysticks, buttons), game designers, and players, and each game is accompanied by a short text illuminating its significance in the history of the medium.
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Softcover. Condizione: As New. Leichte Abnutzungen. "As our devices like to remind us, we spend a huge portion of our lives in digital worlds. The interfaces we use to access them--from Zoom to FaceTime, WhatsApp to Discord, Roblox to Fortnite--are visual and tactile manifestations of code that both connect and separate us, and shape the way we behave and perceive others. Yet like other ubiquitous tools, interfaces are seldom recognized as design. This exhibition brings together notable examples of interaction design, a field that considers the points of contact between objects--whether machines, apps, or entire infrastructures--and people. The exhibition, drawn from work in MoMA's collection, ranges from the iconic and universal @ sign, a symbol dating back to the Middle Ages, to an ad hoc device that allows a graffiti artist with ALS to tag city walls from their bed. Games range from global staples such as Tetris and Pac-Man, to immersive explorations of the natural world, like Flower, or records of indigenous traditions and culture, like Never Alone, to forays into the absurd like Everything Is Going to Be OK. These works remind us that while the digital realm has different, and often untested, rules of engagement, interaction design can transform our behaviors--from the way we experience and move our bodies to the ways we conceive of space, time, and relationships."-- Provided by publisher. Codice articolo 5cfdde4c-aa00-4218-bafa-59e69d34a664
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