This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.
Features:
• Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® Nsight™ debugger.
• Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh.
• Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained.
• Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).
• Includes companion files with code, object models, figures, and more.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Gordon V. Scott :
V. Scott Gordon is a computer science professor at California State University, Sacramento.Clevenger John L. :
John L. Clevenger is a computer science professor at California State University, Sacramento.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: Books From California, Simi Valley, CA, U.S.A.
Hardcover. Condizione: Very Good. Codice articolo mon0003275405
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Da: Better World Books, Mishawaka, IN, U.S.A.
Condizione: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Codice articolo 58039102-6
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Da: Better World Books, Mishawaka, IN, U.S.A.
Condizione: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Codice articolo 45316474-6
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Da: Brook Bookstore On Demand, Napoli, NA, Italia
Condizione: new. Codice articolo 6ea15851b19ec5c1b435e94e6670154b
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Da: Majestic Books, Hounslow, Regno Unito
Condizione: New. Codice articolo 394227320
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -No detailed description available for 'Computer Graphics Programming in OpenGL with JAVA'. 400 pp. Englisch. Codice articolo 9781683922193
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Da: Revaluation Books, Exeter, Regno Unito
Hardcover. Condizione: Brand New. 2nd edition. 450 pages. 9.50x7.50x1.00 inches. In Stock. Codice articolo __1683922190
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Da: moluna, Greven, Germania
Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Mike Jones:This is an easy introduction to OpenGL, well about as easy as a complex topic can get. The ideas are introduced in plain language and there are diagrams to help. The programs also help make the point of. Codice articolo 596696774
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Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. 2nd edition NO-PA16APR2015-KAP. Codice articolo 26386453927
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Da: THE SAINT BOOKSTORE, Southport, Regno Unito
Hardback. Condizione: New. New copy - Usually dispatched within 4 working days. Codice articolo B9781683922193
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