This book provides step-by-stepinstruction on modern 3D graphics shader programming in OpenGL with C++, alongwith its theoretical foundations. It is appropriate both for computer sciencegraphics courses and for professionals interested in mastering 3D graphicsskills. It has been designed in a 4-color,“teach-yourself” format with numerous examples and detailed explanations. Everyshader stage is explored, starting with the basics of modeling, lighting,textures, etc., up through advanced techniques such as tessellation, softshadows, and generating realistic materials and environments. The book includescompanion files with all of the source code, models, textures, skyboxes andnormal maps used in the book.
Features:
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Gordon V. Scott :
V. Scott Gordon is a computer science professor at California State University, Sacramento.Clevenger John L. :
John L. Clevenger is a computer science professor at California State University, Sacramento.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: HPB-Red, Dallas, TX, U.S.A.
Hardcover. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Codice articolo S_467660447
Quantità: 1 disponibili