This book provides step-by-stepinstruction on modern 3D graphics shader programming in OpenGL with C++, alongwith its theoretical foundations. It is appropriate both for computer sciencegraphics courses and for professionals interested in mastering 3D graphicsskills. It has been designed in a 4-color,“teach-yourself” format with numerous examples and detailed explanations. Everyshader stage is explored, starting with the basics of modeling, lighting,textures, etc., up through advanced techniques such as tessellation, softshadows, and generating realistic materials and environments. The book includescompanion files with all of the source code, models, textures, skyboxes andnormal maps used in the book.
Features:
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Gordon V. Scott :
V. Scott Gordon is a computer science professor at California State University, Sacramento.Clevenger John L. :
John L. Clevenger is a computer science professor at California State University, Sacramento.
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