Modern graphics ‘shader architecture’ provides unprecedented access to graphical functions and processing power. With this full-color book, programmers can harness its capabilities.
Written by a professor for his students, skills are developed with carefully designed exercises.
Part historical, part theoretical, and totally practical, this book develops all the software needed for an application that includes:
faceted shading, smooth shading,
texture-mapping, bump-mapping, displacement-mapping,
model and image file access,
meshes, curves, patches,
quaternion arcball,
model articulation,
anti-aliasing, and text.
Not a comprehensive review, but a direct path to powerful applications.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Da: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condizione: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. Codice articolo 1687550271-11-1
Quantità: 1 disponibili
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Codice articolo GOR014561049
Quantità: 1 disponibili
Da: Revaluation Books, Exeter, Regno Unito
Paperback. Condizione: Brand New. 215 pages. 9.00x6.00x0.51 inches. In Stock. Codice articolo zk1687550271
Quantità: 1 disponibili