If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book is for beginners and assumes no knowledge of game development on the reader's part.
As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With $0 spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. DARQ won numerous awards, such as The Best Game of the MIX / PAX, and received a user rating of 9 out of 10. DARQ was in the TOP 50 of the most wishlisted games on Steam before launch. It made it to the "Top Selling," "New and Popular," and "Featured and Recommended" tabs on Steam. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019 (Metacritic). In this book, I describe how I did it. If you're an aspiring developer wanting to make a living from making games, this book is for you.
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
The foreword is written by Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer John Corigliano.
The book features advice by a number of industry professionals, including:
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Paperback. Condizione: Good. Who is this book for?If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book is for beginners and assumes no knowledge of game development on the reader's part.As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With $0 spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. DARQ won numerous awards, such as The Best Game of the MIX / PAX, and received a user rating of 9 out of 10. DARQ was in the TOP 50 of the most wishlisted games on Steam before launch. It made it to the Top Selling, New and Popular, and Featured and Recommended tabs on Steam. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019 (Metacritic). In this book, I describe how I did it. If you're an aspiring developer wanting to make a living from making games, this book is for you.What is the book about? The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.EndorsementsReading this book is the shortest route toward a solid understanding of how to make indie games, both from creative and business perspectives.-Quentin De Beukelaer - Game Designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon BreakpointThere are many books on game development, but none of them address the mindset you need for success. Wlad's philosophy very much reminds me of what it was like in the early days of making games for Blizzard.-Mark Kern - Former Team Lead for World of Warcraft, Producer of Diablo II and Starcraft. This book is a comprehensive guide to the business of game development.-Bj rn Jacobsen - Sound Designer of Cyberpunk 2077, HitmanThis book captures the process and creates a valuable resource for upcoming developers and creators alike. -Piotr Babieno - CEO of Bloober Team, Layers of Fear, Blair Witch, Observer, The MediumThis book is bursting with wisdom that will move you closer to realizing your dream.-Richard Gale - 3-time Emmy-winning directorThe foreword is written by Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer John Corigliano.CollaboratorsThe book features advice by a number of industry professionals, including: Mark Kern (former lead for World of Warcraft, producer of Diablo II and Starcraft)Quentin De Beukelaer (Game Designer of Assassin's Creed Unity and Ghost Recon Breakpoint)Bj rn Jacobsen (Sound Designer of Cyberpunk 2077 and Divinity: Fallen Heroes)Austin Wintory (Grammy-nominated composer of Journey)Wojciech Piejko (Lead Designer of Observer and The Medium)Barbara Kciuk (Narrative Designer of Blair Witch)Rami Ismail (Developer of Nuclear Throne and Super Crate Box)Dan Adelman (Biz Dev of Chasm and Axiom Verge)Scott Millard (Publisher, Managing Director at Feardemic, Former Managing Director at Bandai Namco)Stephen McArthur (Video Game Attorney)Toms Martin (Video Game Investor). Codice articolo 00106341449
Quantità: 1 disponibili
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Paperback. Condizione: Very Good. Who is this book for?If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book is for beginners and assumes no knowledge of game development on the reader's part.As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With $0 spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. DARQ won numerous awards, such as The Best Game of the MIX / PAX, and received a user rating of 9 out of 10. DARQ was in the TOP 50 of the most wishlisted games on Steam before launch. It made it to the Top Selling, New and Popular, and Featured and Recommended tabs on Steam. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019 (Metacritic). In this book, I describe how I did it. If you're an aspiring developer wanting to make a living from making games, this book is for you.What is the book about? The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.EndorsementsReading this book is the shortest route toward a solid understanding of how to make indie games, both from creative and business perspectives.-Quentin De Beukelaer - Game Designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon BreakpointThere are many books on game development, but none of them address the mindset you need for success. Wlad's philosophy very much reminds me of what it was like in the early days of making games for Blizzard.-Mark Kern - Former Team Lead for World of Warcraft, Producer of Diablo II and Starcraft. This book is a comprehensive guide to the business of game development.-Bj rn Jacobsen - Sound Designer of Cyberpunk 2077, HitmanThis book captures the process and creates a valuable resource for upcoming developers and creators alike. -Piotr Babieno - CEO of Bloober Team, Layers of Fear, Blair Witch, Observer, The MediumThis book is bursting with wisdom that will move you closer to realizing your dream.-Richard Gale - 3-time Emmy-winning directorThe foreword is written by Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer John Corigliano.CollaboratorsThe book features advice by a number of industry professionals, including: Mark Kern (former lead for World of Warcraft, producer of Diablo II and Starcraft)Quentin De Beukelaer (Game Designer of Assassin's Creed Unity and Ghost Recon Breakpoint)Bj rn Jacobsen (Sound Designer of Cyberpunk 2077 and Divinity: Fallen Heroes)Austin Wintory (Grammy-nominated composer of Journey)Wojciech Piejko (Lead Designer of Observer and The Medium)Barbara Kciuk (Narrative Designer of Blair Witch)Rami Ismail (Developer of Nuclear Throne and Super Crate Box)Dan Adelman (Biz Dev of Chasm and Axiom Verge)Scott Millard (Publisher, Managing Director at Feardemic, Former Managing Director at Bandai Namco)Stephen McArthur (Video Game Attorney)Toms Martin (Video Game Investor). Codice articolo 00108776950
Quantità: 1 disponibili
Da: Greenworld Books, Arlington, TX, U.S.A.
Condizione: very_good. Fast Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy. Codice articolo GWV.1735232505.VG
Quantità: 1 disponibili
Da: Goodwill of Western and Northern CT, Bridgeport, CT, U.S.A.
Condizione: very_good. Item may have minor cosmetic defects such as marks, wears, cuts, bends, or crushes on the cover, spine, pages, or dust cover. Shrink wrap, dust covers, or boxed set case may be missing. Item may contain remainder marks on outside edges, which should be noted in listing comments. Item may be missing bundled media. Codice articolo WNCTV.1735232505.VG
Quantità: 1 disponibili
Da: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condizione: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. Codice articolo 1735232505-8-1
Quantità: 1 disponibili
Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. Codice articolo G1735232505I4N00
Quantità: 1 disponibili
Da: HPB Inc., Dallas, TX, U.S.A.
paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Codice articolo S_470338731
Quantità: 1 disponibili
Da: Goodmediandmore, Asheville, NC, U.S.A.
Condizione: Good. Light wear to edges. Overall good condition. Ships next business day from NC. Codice articolo S96-TS26-10.95-052126-G-2.1M-006
Quantità: 1 disponibili
Da: Half Price Books Inc., Dallas, TX, U.S.A.
Paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Codice articolo S_476682468
Quantità: 1 disponibili
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Codice articolo GOR013498950
Quantità: 2 disponibili