A comprehensive guide for digital artists for creating rich interactive multimedia applications using Pure Data
Overview
In Detail
Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective.
"Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects.
You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
What you will learn from this book
Approach
A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.
Who this book is written for
An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Bryan WC Chung
Bryan WC Chung is an interactive media artist and design consultant based in Hong Kong. His interactive media artworks have been exhibited at the World Wide Video Festival, Multimedia Art Asia Pacific, Stuttgart Film Winter Festival, Microwave International New Media Arts Festival, and the China Media Art Festival. In the former Shanghai Expo 2010, he provided interactive media design consultancy to industry leaders in Hong Kong and China. Chung received a computer science bachelor degree in Hong Kong, an interactive multimedia master degree in London, and a fine art doctoral degree in Melbourne. He has been developing software libraries for the open source programming languageProcessing. Currently, he is Assistant Professor in the Academy of Visual Arts, Hong Kong Baptist University, where he teaches subjects on interactive arts, computer graphics and multimedia design. His personal website is: http://www.magicandlove.com.
reface
Chapter 1: Getting Started with Pure Data
Chapter 2: Computer Graphics with the GEM Library
Chapter 3: Image Processing
Chapter 4: Interactivity
Chapter 5: Motion Detection
Chapter 6: Animation with Particle System
Chapter 7: Audio Programming
Chapter 8: Interface with the Outside World
Chapter 9: Extending Pure Data
Appendix: Communities and References
Index
Preface
Up
Chapter 1: Getting Started with Pure Data
Creating the first program
Understanding the terms and interface
Displaying messages
Performing arithmetic calculation
Creating a counter
Automating the counter
Making an animation with the interface elements
Using the graphical interface objects
Summary
Up
Chapter 2: Computer Graphics with the GEM Library
Using the GEM display window
Drawing basic 2D graphics
Understanding the coordinates system
Drawing basic 3D primitive shapes
Working with digital color
Applying geometric transformation
Performing translation, rotation, and scaling
Checking the margins of the window
Order of transformations
Creating animation in 3D space
Summary
Up
Chapter 3: Image Processing
Obtaining images from external sources
Applying image filters
Layering multiple images
Working with time
Performing background removal
Working with chroma key
Experimenting with advanced effects
Layering with gemhead
Coloring pixel data
Creating painterly effect
Summary
Up
Chapter 4: Interactivity
Obtaining the mouse position
Responding to keyboard events
Creating a graphical button
Preparing a video-jockey instrument
Creating interactive animation
Animate the moving ball
Bouncing the ball on the four margins
Creating the paddle control
Keeping and displaying the score
Summary
Up
Chapter 5: Motion Detection
Obtaining the frame difference
Detecting presence
Detecting motion
Creating a motion detection animation
Comparing colors
Performing color detection
Making an air drum
Summary
Up
Chapter 6: Animation with Particle System
Understanding a particle system
Creating a basic particle system
Applying forces to the particles system
Interacting with the mouse
Rendering particles with images
Combining particle system with motion-tracking
Summary
Up
Chapter 7: Audio Programming
Preparing for audio processing
Using existing sound files
Generating audio with waves
Working with MIDI
Obtaining audio input for interaction
Summary
Up
Chapter 8: Interface with the Outside World
Communicating through the Internet
Making the connection
Sending messages
Sending numbers
Controlling the visual display of another computer
Using Open Sound Control with mobile devices
Connecting the TUIOpad to the host computer
Decoding the OSC messages
Tracking multiple points
Drawing the graphics
Interfacing with custom hardware through Arduino
Digital output
Servomotor control
Digital input
Analog input
Summary
Up
Chapter 9: Extending Pure Data
Integrating with OpenCV
Working with the Kinect camera
Installation of libfreenect
Installation of OpenNI
Summary
Up
Appendix: Communities and References
Pure Data communities
Pure Data events
Pure Data artists and organizations
Reactable
GOTO10
Claude Heiland-Allen
Jun Lee
Hans-Christoph Steiner
Piksel
Baran Gülesen
Andy Farnell
Ben Bogart
Matthias Kronlachner
References
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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