If you are a Unity 3D developer who wants to create an effective and user-friendly Graphical User Interface using NGUI for Unity, then this book is for you. Prior knowledge of C# scripting is expected; however, no knowledge of NGUI is required.
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Charles Pearson
Charles Pearson has a Bachelor's degree in Game Design and Level Design from ISART Digital, a video-game school located in Paris, France. This book is both an update and an upgrade of NGUI for Unity, the first book he wrote concerning this plugin.With 4 years of experience as a game designer, level designer, and Unity developer at Cyanide Studio, Playsoft, and Airbus, Charles has worked on the PC versions of Blood Bowl, Dungeonbowl, and Confrontation. He has also worked on mobile games, such as Space Run 3D, Oggy, and Psycho Gnomes, and is currently working on PlayStation 4 and Xbox One projects as a freelance Unity 3D developer and game designer.
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Digital. Condizione: New. Key FeaturesBook DescriptionProject teams rarely forget to work on the technology, but they often forget to work with the people, and no matter how amazing your new technology is, it's useless unless people use it efficiently.What you will learnBuild customizable 2D and 3D ingame user interfacesUse NGUI to save options, implement volume modification, launch animations, and change variablesEnhance your UI using draggable panels, animations, content alignment, and localizationImplement your own sprites and fonts to customize your user interfaceMove elements through code and handle collisions to create a gameCreate an effective and userfriendly crossplatform main menuDeal with different screen sizes and aspect ratiosWho this book is for. Codice articolo LU-9781783552979
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