Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favorite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements
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Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New. Codice articolo 26211384-n
Quantità: 3 disponibili
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop's phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing 'realism' (be it in a historical or a fantasy/sci-fi context) with playability.They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements. 120 integrated colour illustrations Many tabletop wargamers attempt to write their own rules or modify existing commercial sets, this unique book gives clear, practical advice on how to do either. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9781783831487
Quantità: 1 disponibili
Da: INDOO, Avenel, NJ, U.S.A.
Condizione: New. Brand New. Codice articolo 9781783831487
Quantità: Più di 20 disponibili
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition. Codice articolo 26211384
Quantità: 3 disponibili
Da: Rarewaves.com USA, London, LONDO, Regno Unito
Paperback. Condizione: New. Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop's phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing 'realism' (be it in a historical or a fantasy/sci-fi context) with playability.They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements. Codice articolo LU-9781783831487
Quantità: 3 disponibili
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop's phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing 'realism' (be it in a historical or a fantasy/sci-fi context) with playability.They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements. Codice articolo LU-9781783831487
Quantità: 3 disponibili
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000. Codice articolo GB-9781783831487
Quantità: 6 disponibili
Da: Book Bunker USA, Havertown, PA, U.S.A.
Paperback. Condizione: New. *Brand new* Ships from USA. Codice articolo 9781783831487
Quantità: Più di 20 disponibili
Da: BookAddiction (IOBA, IBooknet), Canterbury, Regno Unito
Softcover. Condizione: Near Fine. Condizione sovraccoperta: N/A. 158pp, some in-text colour illustrations. Pictorial laminated light card covers. 8vo. Light wear to covers. Text block edges just starting to tan; just affecting page margins. Otherwise, internally neat, clean, bright and tight. This copy from the library of the late George R P Gush. Gush was head of history at West Kent College but is perhaps better remembered as a key contributor to the development of early wargaming, and as an active wargamer especially in Renaissance wargames. His Renaissance Armies (1975) has become a classic work on the topic. He founded the Tunbridge Wells Wargames Society in the late 1960s, remaining its chairman until 2007. A regular contributor to various wargaming and modelling magazines, he authored with Andrew Finch A Guide to Wargaming (1980) and the well-regarded Wargames Rules for Fifteenth to Seventeenth Centuries. Codice articolo 036886
Quantità: 1 disponibili
Da: Speedyhen LLC, Hialeah, FL, U.S.A.
Condizione: NEW. Codice articolo NWUS9781783831487
Quantità: 18 disponibili