Articoli correlati a Learn OpenGL: Beginner's guide to 3D rendering...

Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ - Brossura

 
9781789340365: Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++

Sinossi

A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we\'ll get a better understanding of games and the engines behind them

Key Features:

- Learn the basics of drawing along with fundamentals of shading to create amazing objects.

- Get in-depth knowledge of lighting and materials to make realistic objects.

- Understand the fundamentals of model loading and cube mapping.

Book Description:

Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.

You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.

Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.

With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.

By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.

What You Will Learn:

- Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking

- Set up SDL and SFML on your system using absolute and relative Linking

- Draw using the simple shaders

- Create a camera and learn to populate your game world with objects

- Learn about color and lighting concepts to create an amazing game world

- Understand model loading and cube mapping to advance your game

Who this book is for:

This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Compra usato

Condizioni: buono
Pages can have notes/highlighting...
Visualizza questo articolo

EUR 5,18 per la spedizione da U.S.A. a Italia

Destinazione, tempi e costi

EUR 7,67 per la spedizione da U.S.A. a Italia

Destinazione, tempi e costi

Risultati della ricerca per Learn OpenGL: Beginner's guide to 3D rendering...

Foto dell'editore

Hussain, Frahaan
Editore: Packt Publishing, 2018
ISBN 10: 1789340365 ISBN 13: 9781789340365
Antico o usato Paperback

Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 0.81. Codice articolo G1789340365I3N00

Contatta il venditore

Compra usato

EUR 19,40
Convertire valuta
Spese di spedizione: EUR 5,18
Da: U.S.A. a: Italia
Destinazione, tempi e costi

Quantità: 1 disponibili

Aggiungi al carrello

Foto dell'editore

Hussain, Frahaan
Editore: Packt Publishing, 2018
ISBN 10: 1789340365 ISBN 13: 9781789340365
Nuovo Brossura

Da: California Books, Miami, FL, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: New. Codice articolo I-9781789340365

Contatta il venditore

Compra nuovo

EUR 32,48
Convertire valuta
Spese di spedizione: EUR 7,67
Da: U.S.A. a: Italia
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Foto dell'editore

Frahaan Hussain
Editore: Packt Publishing, 2018
ISBN 10: 1789340365 ISBN 13: 9781789340365
Nuovo PAP
Print on Demand

Da: PBShop.store US, Wood Dale, IL, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Codice articolo L0-9781789340365

Contatta il venditore

Compra nuovo

EUR 39,28
Convertire valuta
Spese di spedizione: EUR 1,91
Da: U.S.A. a: Italia
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Immagini fornite dal venditore

Frahaan Hussain
ISBN 10: 1789340365 ISBN 13: 9781789340365
Nuovo Paperback

Da: Rarewaves.com UK, London, Regno Unito

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Paperback. Condizione: New. A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them.Key FeaturesLearn the basics of drawing along with fundamentals of shading to create amazing objects.Get in-depth knowledge of lighting and materials to make realistic objects.Understand the fundamentals of model loading and cube mapping.Book DescriptionLearn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.What you will learnSet up GLFW and GLEW on Windows and macOS with absolute, relative LinkingSet up SDL and SFML on your system using absolute and relative LinkingDraw using the simple shadersCreate a camera and learn to populate your game world with objectsLearn about color and lighting concepts to create an amazing game worldUnderstand model loading and cube mapping to advance your gameWho this book is forThis book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book. Codice articolo LU-9781789340365

Contatta il venditore

Compra nuovo

EUR 39,75
Convertire valuta
Spese di spedizione: EUR 2,31
Da: Regno Unito a: Italia
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Foto dell'editore

Frahaan Hussain
Editore: Packt Publishing, 2018
ISBN 10: 1789340365 ISBN 13: 9781789340365
Nuovo PAP
Print on Demand

Da: PBShop.store UK, Fairford, GLOS, Regno Unito

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Codice articolo L0-9781789340365

Contatta il venditore

Compra nuovo

EUR 36,57
Convertire valuta
Spese di spedizione: EUR 5,82
Da: Regno Unito a: Italia
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Immagini fornite dal venditore

Frahaan Hussain
ISBN 10: 1789340365 ISBN 13: 9781789340365
Nuovo Paperback

Da: Rarewaves USA, OSWEGO, IL, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Paperback. Condizione: New. A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them.Key FeaturesLearn the basics of drawing along with fundamentals of shading to create amazing objects.Get in-depth knowledge of lighting and materials to make realistic objects.Understand the fundamentals of model loading and cube mapping.Book DescriptionLearn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.What you will learnSet up GLFW and GLEW on Windows and macOS with absolute, relative LinkingSet up SDL and SFML on your system using absolute and relative LinkingDraw using the simple shadersCreate a camera and learn to populate your game world with objectsLearn about color and lighting concepts to create an amazing game worldUnderstand model loading and cube mapping to advance your gameWho this book is forThis book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book. Codice articolo LU-9781789340365

Contatta il venditore

Compra nuovo

EUR 40,45
Convertire valuta
Spese di spedizione: EUR 3,41
Da: U.S.A. a: Italia
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Immagini fornite dal venditore

Hussain, Frahaan
ISBN 10: 1789340365 ISBN 13: 9781789340365
Nuovo Paperback or Softback

Da: BargainBookStores, Grand Rapids, MI, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Paperback or Softback. Condizione: New. Learn OpenGL 0.81. Book. Codice articolo BBS-9781789340365

Contatta il venditore

Compra nuovo

EUR 32,63
Convertire valuta
Spese di spedizione: EUR 11,50
Da: U.S.A. a: Italia
Destinazione, tempi e costi

Quantità: 5 disponibili

Aggiungi al carrello

Foto dell'editore

Hussain, Frahaan
Editore: Packt Publishing, 2018
ISBN 10: 1789340365 ISBN 13: 9781789340365
Nuovo Brossura

Da: Ria Christie Collections, Uxbridge, Regno Unito

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Condizione: New. In. Codice articolo ria9781789340365_new

Contatta il venditore

Compra nuovo

EUR 34,66
Convertire valuta
Spese di spedizione: EUR 10,39
Da: Regno Unito a: Italia
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Immagini fornite dal venditore

Frahaan Hussain
ISBN 10: 1789340365 ISBN 13: 9781789340365
Nuovo Paperback

Da: Rarewaves USA United, OSWEGO, IL, U.S.A.

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Paperback. Condizione: New. A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them.Key FeaturesLearn the basics of drawing along with fundamentals of shading to create amazing objects.Get in-depth knowledge of lighting and materials to make realistic objects.Understand the fundamentals of model loading and cube mapping.Book DescriptionLearn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.What you will learnSet up GLFW and GLEW on Windows and macOS with absolute, relative LinkingSet up SDL and SFML on your system using absolute and relative LinkingDraw using the simple shadersCreate a camera and learn to populate your game world with objectsLearn about color and lighting concepts to create an amazing game worldUnderstand model loading and cube mapping to advance your gameWho this book is forThis book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book. Codice articolo LU-9781789340365

Contatta il venditore

Compra nuovo

EUR 42,17
Convertire valuta
Spese di spedizione: EUR 3,41
Da: U.S.A. a: Italia
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Immagini fornite dal venditore

Frahaan Hussain
ISBN 10: 1789340365 ISBN 13: 9781789340365
Nuovo Paperback

Da: Rarewaves.com USA, London, LONDO, Regno Unito

Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

Paperback. Condizione: New. A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them.Key FeaturesLearn the basics of drawing along with fundamentals of shading to create amazing objects.Get in-depth knowledge of lighting and materials to make realistic objects.Understand the fundamentals of model loading and cube mapping.Book DescriptionLearn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.What you will learnSet up GLFW and GLEW on Windows and macOS with absolute, relative LinkingSet up SDL and SFML on your system using absolute and relative LinkingDraw using the simple shadersCreate a camera and learn to populate your game world with objectsLearn about color and lighting concepts to create an amazing game worldUnderstand model loading and cube mapping to advance your gameWho this book is forThis book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book. Codice articolo LU-9781789340365

Contatta il venditore

Compra nuovo

EUR 43,54
Convertire valuta
Spese di spedizione: EUR 2,31
Da: Regno Unito a: Italia
Destinazione, tempi e costi

Quantità: Più di 20 disponibili

Aggiungi al carrello

Vedi altre 13 copie di questo libro

Vedi tutti i risultati per questo libro