Discover user experience and user interface design best practices while mastering a wide array of tools across Figma and FigJam
A driving force of the design tools market, Figma makes it easier to work with the classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma.
In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto-layout, and much more. You'll also learn how to prototype your design and explore the possibilities with community resources such as templates and plugins.
By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow.
This book is for beginners looking to get into the UX/UI field and designers who want to move to Figma from other design tools. This guide will take you through the entire process of creating a full-fledged prototype for a responsive interface using all the tools and features that Figma has to offer. As a result, this Figma design book is suitable for both UX and UI designers, product and graphic designers, and anyone who wants to explore the complete design process from scratch.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Fabio Staiano is an experienced interface designer and Figma Community Advocate from Italy. After having been part of the creative agency Geko for several years, he later became a partner, creating digital products for well-known brands and running local events for the creative community. He then began his career in education in 2016, at The Guru Lab, teaching students about user interface and web design. In 2019, he decided to face new challenges by deepening his development skills at the Apple Developer Academy, where he specializes in frontend development and publishes various apps and boilerplate. Currently, he works as a consultant for IT projects and teaches at private design schools.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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Paperback or Softback. Condizione: New. Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and de. Book. Codice articolo BBS-9781800564183
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Paperback. Condizione: New. Discover user experience and user interface design best practices while mastering a wide array of tools across Figma and FigJam with this full-color guideKey FeaturesLearn the basics of user experience research, result organization, and analysis in FigJamCreate mockups, interactive animations, and high-fidelity prototypes using this platform-independent web application toolCollaborate with a team in real-time and create, share, and test your designsBook DescriptionA driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma.In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins.By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow.What you will learnExplore FigJam and how to use it to collect data in the research phaseWireframe the future interface with shape tools and vectorsDefine grids, typography, colors, and effect styles that can be reused in your workGet to grips with Auto Layout and the constraints to create complex layoutsCreate flexible components using styles and variantsMake your user interface interactive with prototyping and smart animateShare your work with others by exporting assets and preparing development resourcesDiscover templates and plugins from the communityWho this book is forThis book is for aspiring UX/UI designers who want to get started with Figma as well as established designers who want to migrate to Figma from other design tools. This guide will take you through the entire process of creating a full-fledged prototype for a responsive interface using all the tools and features that Figma has to offer. As a result, this Figma design book is suitable for both UX and UI designers, product and graphic designers, and anyone who wants to explore the complete design process from scratch. Codice articolo LU-9781800564183
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