Gain extensive, practical knowledge of 3D design with Adobe Substance 3D and learn to build a comprehensive portfolio of work with this interactive book
Key Features:
Book Description:
Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in!
This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that'll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You'll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you'll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time.
By the end of this Adobe book, you'll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
What You Will Learn:
Who this book is for:
This book is for game designers, 3D generalists, and design students. If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Zeeshan Jawed Shah is a Multimedia, filmmaking, and Arts teacher. He is also a Creative Director, Photographer, Painter, Sculptor, Graphic Designer, 3D Modeler, Animator, Film Maker, Web Designer, and Visual Effect Artist. He is currently working as a Lecturer in Graphic Design Department at Prince Mohammad Bin Fahd University, Saudi Arabia. Zeeshan has worked on many projects. Here are some of his projects on Adobe Substance 3D.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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Paperback. Condizione: New. Gain extensive, practical knowledge of 3D design with Adobe Substance 3D and learn to build a comprehensive portfolio of work with this illustrated guideKey FeaturesFind out how to use Adobe Substance 3D swiftly and with little prior knowledgeUse a variety of interactive projects to get familiar with the fundamentalsCreate better career prospects for yourself by mastering 3D design with a single comprehensive guideBook DescriptionAdobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in!This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that'll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You'll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you'll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time.By the end of this Adobe book, you'll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.What you will learnDiscover Substance 3D Painter, Designer, and Stager through easy projectsAssemble 3D scenes and set up assets, materials, lights, and camerasExplore the innovative 3D assets library and learn how to digitize your 3D assetsTexture your 3D assets with advanced brushes and Smart MaterialsUse and blend a variety of nodes in Adobe Substance 3D DesignerCreate and export materials using Adobe Substance 3D SamplerWho this book is forThis book is for game designers, 3D generalists, and design students. If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop. Codice articolo LU-9781803233406
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Paperback. Condizione: New. Gain extensive, practical knowledge of 3D design with Adobe Substance 3D and learn to build a comprehensive portfolio of work with this illustrated guideKey FeaturesFind out how to use Adobe Substance 3D swiftly and with little prior knowledgeUse a variety of interactive projects to get familiar with the fundamentalsCreate better career prospects for yourself by mastering 3D design with a single comprehensive guideBook DescriptionAdobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in!This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that'll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You'll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you'll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time.By the end of this Adobe book, you'll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.What you will learnDiscover Substance 3D Painter, Designer, and Stager through easy projectsAssemble 3D scenes and set up assets, materials, lights, and camerasExplore the innovative 3D assets library and learn how to digitize your 3D assetsTexture your 3D assets with advanced brushes and Smart MaterialsUse and blend a variety of nodes in Adobe Substance 3D DesignerCreate and export materials using Adobe Substance 3D SamplerWho this book is forThis book is for game designers, 3D generalists, and design students. If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop. Codice articolo LU-9781803233406
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
Condizione: As New. Unread book in perfect condition. Codice articolo 45126799
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