Mathematics for Computer Graphics - Brossura

Vince, John

 
9781846280344: Mathematics for Computer Graphics

Sinossi

Baffled by maths? Then don't give up hope.John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.The book you will read once, and refer to over and over again!

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Dalla quarta di copertina

Baffled by maths? Then don't give up hope.

John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.

In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.

After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.

Get to grips with mathematics fast ...
• Numbers
• Algebra
• Trigonometry
• Coordinate geometry
• Transforms
• Vectors
• Curves and surfaces
• Barycentric coordinates
• Analytic geometry

Mathematics for Computer Graphics, Second Edition

The book you will read once, and refer to over and over again!

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

Altre edizioni note dello stesso titolo

9781848004177: Mathematics for Computer Graphics

Edizione in evidenza

ISBN 10:  1848004176 ISBN 13:  9781848004177
Brossura