This book provides a straightforward and easy-to-follow introduction to the basic techniques involved with using Renderman. Packed with illustrations and hands-on examples, it will serve as an excellent foundation, a good first step and overview of the program. The book explains how scenes are described; illustrates how to create surfaces, color, lighting, shadows, and depth of field using RIB and the C API; and introduces the techniques involved in creating shaders and applying textures. This second edition includes a new chapter on global illumination.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
From the reviews of the second edition:
"RenderMan is a rendering application programming interface (API) associated with film production, an essential tool for creating many of the effects and images in recent animated films. This book is a self-paced tutorial that facilitates the understanding of many of the features of RenderMan. ... The book has three parts: overview, geometry, and shading. ... Overall, I found the book interesting, helpful, and a good introduction to the subject ... ." (Howard Whitston, ACM Computing Reviews, Vol. 49 (12), December, 2008)
RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry.
Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson:
· gives an overview of RenderMan
· explains how scenes are described
· illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API
· introduces the techniques involved in creating shaders, applying textures and using global illumination
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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