The author's experience in creating applications using Flex enables him to share insights on using it effectively in a clear, simple, and concise manner. His approach will help you gain hands-on programming experience in Flex 3 and ActionScript 3.0. The book focuses on important features of Flex 3 and ActionScript 3.0 and gives clear instructions and precise code examples to explain features and ensure that you actually learn as you read. This book is a good starting point for any developer with a little experience in Java programming to get going with Adobe Flex 3 and ActionScript 3.0 development. You may be a software developer/professional who wishes to learn and understand Flex 3 technology for developing Rich Internet Applications. If you are a system analyst who wants to explore and understand Flex 3 then this is an ideal book for you.
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Satish Kore hails from Bangalore, the IT capital of India. He has more than 8 years experience in the technology world, spread across multiple technologies and domains, and he has extensive knowledge of Java, J2ME and Adobe Flex, ActionScript, and so on. He is a Principle Engineer at multinational company in Bangalore, India. He is a Flex enthusiast and evangelist and has been working on Flex since its early 1.5 version days. His application built using Flex 3 has won a best-application award from Flash-based telephony company Ribbit (http://www.ribbit.com). You can visit his blog for more information at http://blog.satishkore.com.
Chapter 1: Installing and Configuring Adobe Flex – In this chapter you will learn thebasics of Flex programming: downloading, installing, and configuring Flex SDK and Flex Builder 3.
Chapter 2: Introduction to Flex 3 Framework – This chapter will introduce you to MXML scripting for laying out User Interfaces (UI) in the Flex world; it also provides hand-on examples to get you started with MXML programming.
Chapter 3: Introduction to ActionScript 3.0 – This chapter will introduce you to the ActionScript 3.0 programming along with detailed code samples.
Chapter 4: Flex and JavaScript Communication – In this chapter you will learn how to communicate with JavaScript from a Flex application and vice versa.
Chapter 5: Working with XML – In this chapter you will learn how to work with XML data using Flex's E4X approach.
Chapter 6: Overview of BlazeDS and LiveCycle Data Service – This chapter provides an overview of BlazeDS and LiveCycle Data Service.
Chapter 7: Flex Data Access Methods – This chapter provides in-depth information about data access methods available in Flex with detailed and step-by-step code samples along with a Flash player security model. It also gives you a detailed insight on how to use RemoteObject to communicate with Java code.
Chapter 8: Communicating with Server-Side Java - This chapter provides step-by-step code examples to get started with Flex and Java communication along with clear and simple code examples.
Chapter 9: Debugging Techniques – In this chapter you will learn how to debug your Flex application using Flex Builder 3 and some third-party tools.
Chapter 10: Packaging and Deployment – You will learn how to build and package the Flex application using available tools such as Apache Ant and learn about various deployment options that you can use.
Chapter 11: Styling Your Application – This chapter gives an overview of using Cascading Style Sheets (CSS) for changing look and feel of your Flex application and components with brief code examples and tools for designing CSS files.
Chapter 12: Internationalization – This chapter will give you an overview of internationalizing your application.
Chapter 13: Creating an e-Commerce Application – This chapter provides a step-by-step guide for creating an end-to-end e-commerce application using Flex 3, ActionScript 3.0, BlazeDS, and Java.
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