If want to get your programming know-how off the starting blocks in a fun, involving way, then this guide to Scratch is perfect. In no time you'll be building your own interactive programs that include animations and sound.
Overview
In Detail
Scratch 2.0 is an easy to use programming language that allows you to animate stories and create interactive games. Scratch also gives you the capability of using programming to calculate complicated calculations for you.
Scratch Cookbook will lead you through easy-to-follow recipes that give you everything you need to become a more advanced programmer.
Scratch Cookbook will take you through the essential features of Scratch. You’ll then work through simple recipes to gain an understanding of the more advanced features of Scratch.
You will learn how to create animations using Scratch. Sensory board integration (getting input from the outside environment) will also be covered, along with using Scratch to solve complicated and tedious calculations for you. You’ll also learn how to work through the exciting process of project remixing where you build on the work of others.
Scratch Cookbook will give you everything you need to get started with building your own programs in Scratch that involve sounds, animations, and user interaction.
What you will learn from this book
Approach
A practical approach with hands-on recipes to learn more about Scratch and its features.
Who this book is written for
Scratch Cookbook is great for people who are still relatively new to programming but wish to learn more. It assumes you know the basics of computer operation. The methods of using Scratch are worked through quickly with a focus on more advanced topics, though readers can move at their own pace to learn all the techniques they need.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Brandon Milonovich
Brandon Milonovich completed his Master's degree in Teaching and Curriculum with emphasis in Mathematics Education in December 2012 at Syracuse University in central New York. Prior to attending Syracuse, Brandon earned his Bachelor's degree in Adolescent Mathematics Education at The College of Saint Rose in Albany, NY. Brandon grew up in upstate New York with an interest in mathematics and computer science at a young age. Brandon has experience of teaching mathematical concepts to students using Scratch in third through fifth grade, as well as experience of teaching mathematics at the middle school, high school, and university level.
It was during Brandon's time at Saint Rose that he began his work with Scratch through an internship program with Computer Science professor Helen Albanese. In coordination with three Albany City School District teachers, Brandon developed an after-school program centered on programming in Scratch for at-risk youth. The program expanded the following year to include a broader age range of students. Now, Brandon works towards making learning Scratch more accessible within the classroom itself, both with traditional methods and flipped classroom-blended learning style concepts, to build the mathematical foundation students need to be successful 21st century learners. Brandon believes in sharing of information as broadly as possible, and so has presented with his colleagues at numerous conferences and workshops on Scratch, and hopes to continue to do so.
For more information on Brandon, or to contact him, visit http://www.bmilo.com.
Preface
Chapter 1: Getting Started with Scratch
Chapter 2: Storytelling
Chapter 3: Adding Animation
Chapter 4: Basic Gaming
Chapter 5: Spicing up Games
Chapter 6: Bringing in Sound
Chapter 7: Integrating PicoBoards
Chapter 8: Programming to Calculate
Chapter 9: Project Remixing
Appendix: Collaboration
Index
Preface
Up
Chapter 1: Getting Started with Scratch
Introduction
Starting up Scratch
Deleting the default sprite
Adding a custom sprite
Adding a pre-made sprite
Changing the stage background
The Hello World project
Up
Chapter 2: Storytelling
Introduction
Adding words to a sprite
Adjusting the timing
Sprites interacting with other sprites
Basic broadcasting and receiving
Resetting parts of a program
Other fun graphic effects
Up
Chapter 3: Adding Animation
Introduction
Changing sprite costumes
Switching backgrounds in a story
Adding graphic effects to backgrounds
Keyboard input to a program
Getting the mouse position
Up
Chapter 4: Basic Gaming
Introduction
Creating a moving object
Adding another ball
Object interaction with a background
User interaction with a game
Using mouse control
Keeping score
Objects disappearing
Building a maze
Using the timer
Up
Chapter 5: Spicing up Games
Introduction
Tracking the best score or time
Keeping a high score list
Adding more levels
Up
Chapter 6: Bringing in Sound
Introduction
Playing sounds
Importing a new sound
Recording a sound
Playing drums and notes
Adjusting volume
Fading volume out
Changing the tempo
Interactive note playing
Up
Chapter 7: Integrating PicoBoards
Introduction
Setting up the sensor board
Getting values from the sensor board
Working with the slider
Integrating the light sensor
Integrating the sound sensor
Measuring resistance
The sensor board button
Checking other connections
Up
Chapter 8: Programming to Calculate
Introduction
Generating Fibonacci numbers
Sieve of Eratosthenes
Creating a password generator
Other Scratch calculations
Up
Chapter 9: Project Remixing
Introduction
Importing parts of other projects
Drawing with the pen
Remixing the pen project
Up
Appendix: Collaboration
Introduction
The online Scratch community
Creating an account
Sharing projects
Sharing Scratch 1.4 projects
Downloading projects
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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