Essential Mathematics for Computer Graphics Fast - Brossura

Vince, John

 
9781852333805: Essential Mathematics for Computer Graphics Fast

Sinossi

Baffled by maths? Then don't give up hope.John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.Get to grips with mathematics fast ...- Numbers- Algebra- Trigonometry- Coordinate geometry- Transforms- Vectors- Curves and surfaces- Analytic geometryEssential Mathematics for Computer Graphics fastThe book you will read once, and refer to over and over again!

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Contenuti

Mathematics.- Numbers.- Algebra.- Trigonometry.- Cartesian Coordinates.- Vectors.- Transformations.- Interpolation.- Curves and Patches.- Analytic Geometry.- Conclusion.- References.- Index.

Product Description

Book by Vince John

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

Altre edizioni note dello stesso titolo

9781447136866: Essential Mathematics for Computer Graphics fast

Edizione in evidenza

ISBN 10:  1447136861 ISBN 13:  9781447136866
Casa editrice: Springer, 2014
Brossura