Contains the best articles from OOP, Object Magazine, C++ Report, ROAD, and The Smalltalk Report, making it a comprehensive source for advanced information on OT.
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This book contains articles by the top gurus in object technology, including Bilow, Booch, Coplien, Duffy, Jacobson, Meller, Odell, Rumbaugh, and Shlaer. It contains the best and most relevant articles from JOOP, Object Magazine, C++ Report, ROAD, and The Smalltalk Report, making it a comprehensive source for advanced information on object technology. Accurate, and advanced, it covers every facet of the O-O paradigm.
Part I. Object Modelling: 1. Association multiplicity D. M. Papurt; 2. Additional aspects of association D. M. Papurt; 3. Well-structured object-oriented architectures G. Booch; 4. From analysis to design using templates, part 1 J. J. Odell and M. Fowler; 5. From analysis to design using templates, part 2 J. J. Odell and M. Fowler; 6. From analysis to design using templates, part 3 J. J. Odell and M. Fowler; 7. A non-procedural process model for object-oriented software development I. Graham; 8. Business rules J. J. Odell; 9. Systems of interconnected systems I. Jacobson, with K. Palmkvist and S. Dyrhage; Part II. Development Methodologies: 10. Object-oriented requirements analysis, part I: finding abstractions and their relationships D. J. Duffy; 11. Object-oriented requirements analysis, part 1: dynamic modeling D. J. Duffy; 12. Object-oriented requirements analysis, part 2: system responsibilities, functional modeling, and scalability issues D. J. Duffy; 13. Use cases in large-scale systems I. Jacobson; 14. Formalizing use-case modeling I. Jacobson; 15. Defining and developing user-interface intensive applications with use cases S. C. Bilow; 16. Use cases: the pros and cons D. G. Firesmith; 17. Formalizing the output N. M. Wilkinson; 18. Formalizing the output, part 2 N. M. Wilkinson; 19. A private workspace: why a shared repository is bad for large projects J. Rumbaugh; 20. Object-oriented regression testing D. G. Firesmith; 21. A vision S. Shlaer; 22. The development team G. Booch; Part III. Patterns: 23. Pattern languages for organization and process J. O. Coplien; 24. Patterns and idioms in circles, complex ellipses, and real bridges J. O. Coplien; 25. Pattern mining J. O. Coplien; 26. Observations on the role of patterns in Object-oriented software development C. Alfred and S. J. Mellor; 27. Using design patterns to evolve system software from UNIX to Windows NT D. C. Schmidt and P. Stephenson; Part IV. Languages: 28. The beauty and power of C++ E. Coates; 29. A perspective on ISO C++ B. Stroustrup; 30. Introduction to iterator adaptors A. W. Koenig; 31. Function objects, templates, and inheritance A. W. Koenig; 32. Managing concurrency conflicts in Smalltalk J. Almarode; 33. Coverage analysis in Smalltalk M. L. Murphy; 34. Processes A. Sharp and D. Farmer; 35. Transactions in Smalltalk J. Almarode; 36. Building a gopher from sockets and widgets P. Mueller.
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