Learning Maya 5 - Brossura

Alias

 
9781894893343: Learning Maya 5

Sinossi

A handbook developed by the creators of Maya explores the diverse features of the popular tool for creating 3D modeling, animation, and rendering in a full-color tutorial that comes complete with insider advice, hands-on exercises, and an accompanying DVD. Original. (Beginner)

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Informazioni sull?autore

This official book is authored by Alias Wavefront, the creators of Maya.

Dalla quarta di copertina

Maya is the first choice of digital content creators producing award-winning games, 3D animation and visual effects. Built on a procedural architecture called the Dependency Graph, Maya offers incredible power and flexibility for generating digital images of animated characters and scenes.

Learning Maya 5: Foundation takes you through over twenty project-focused lessons that offer hands-on experience with key tools and techniques.

This book introduces you to the following topics:

  • The Maya User Interface
  • Working in 3D space
  • NURBS (spline) Modeling
  • Polygonal Modeling
  • Keyframes and Motion Paths
  • Trax Non-linear animation
  • Forward and Inverse Kinematics
  • Surface Deformations
  • Cameras and Lights
  • Shaders and Techniques
  • Particles and Dynamics
  • MEL (Maya Embedded Language)
What you need to use this book:
  • Maya Complete , Maya Unlimited , or Maya Personal Learning Edition version 5 software
  • A DVD-ROM or set-top player

Project One: Bouncing Ball
Quickly get your feet wet by animating a basic bouncing ball. Add a squash and stretch, create a ring of fire using a particle clip effect, then add sparks as the ball hits the flames.

Project Two: Jack-in-the-box
Learn the basics of modeling, animating, and rendering a scene. Use Maya Artisan tools to sculpt Jack's face and to paint a color texture in 3D. Refine the scene's rendering using IPR (Interactive Photorealistic Rendering).

Project Three: Space Battle
Starting with a more in-depth look at polygonal and NURBS modeling, this project sets up a motion path animation, complete with Opti-FX explosions. Use Maya Paint Effects to create a realistic starfield.

Project Four: Primitive Man
Using Maya's Trax non-linear animation, you cycle for a bi-ped Inverse Kinematic skeleton. This lesson will also explore basic character skinning and deformation.

Project Five: Salty the Seal
This project brings together the skills developed in earlier lessons into a more complex scene where you learn how Maya lets you fully integrate modeling, rendering, and animation tasks.

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