With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.
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Book by Engel Wolfgang
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Da: BOOKWEST, Phoenix, AZ, U.S.A.
Soft cover. Condizione: New. 2nd Edition. SEALED CDROM INCLUDED: US SELLER SHIPS FROM USA. Codice articolo TLR-6-PB-CD-193184139X-1P6-BG-2003
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Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Codice articolo G193184139XI3N00
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Da: Cycle Books LA, South el monte, CA, U.S.A.
Condizione: new. Codice articolo AMTV.193184139X.N
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Da: Aragon Books Canada, OTTAWA, ON, Canada
Condizione: New. Codice articolo IX4--031
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