<div><p>Mike McShaffry's first edition of <i>Game Coding</i> complete rapidly became one of the top-selling game programming books and was widely praised by readers around the world. The best description of the first edition comes from two Amazon reviewers; the first proclaiming, ""I got the same feeling of enlightenment when reading this one as I did all those years ago when I read the classic book ""Code Complete"" and the second stating ""This is the first game book I have read that I was sorry when I got to the end because there wasn't any more.""</p><p>For <i>Game Coding Complete</i>, Second Edition, McShaffry returns with many more of his highly popular, shoot-from the hips war stories and expert game programming insight that only a real insider could provide. McShaffry uses his experience as a leading programmer for Origin Systems, Microsoft, and Ion Storm a division of Eidos, to illustrate real-world techniques and solutions, including examples from his recent work on the major game, Thief Deadly Shadows. <i>Game Coding Complete</i>, Second Edition takes programmers through the complete process of developing a professional quality game using hundreds of insider tricks and techniques developed and perfect by the author from over a decade of game development experience. It covers a range of topics that will appeal to the most discriminating programmers such as key ""gotcha"" issues that could trip up even veteran programmers. The new edition features expanded coverage of 3D programming, several new chapters on game interface design, game audio, game scripting, game engine technology, code optimization, production and scheduling, plus it now includes a CD-ROM packed with valuable source code and game development tools. The appendix offers solid advice on starting your own game company. The C++ language is used to explain specific programming concepts with added discussion of development with C# and Managed DirectX programming.</p></div>
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The unique world of game programming What's in a game? Coding tidbits Building your game Game initialization Controlling the main loop Loading & caching game data Programming input devices The interface programming Programming sprites & fonts Scripting languags Game audio 3D basics 3D scenes Collision Network programming for multiplayer games Debugging your game A game of Teapot wars The art of scheduling Everything to know about testing Driving to the finish
Book by McShaffry Mike
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