No detailed description available for "Introduction to 3D Game Programming with DirectX 11".
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Luna Frank :
Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.
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Da: Seattle Goodwill, Seattle, WA, U.S.A.
perfect. Condizione: Good. Codice articolo mon0000212347
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Paperback. Condizione: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less. Codice articolo G1936420228I5N00
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Paperback. Condizione: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority! Codice articolo S_403440340
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perfect. Condizione: Good. 1st Edition. Corners are slightly bent. Used - Good. Codice articolo 3-OOO-4-0183
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Perfect Paperback. Condizione: Fair. 1. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way. Codice articolo 1936420228-7-1
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Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Codice articolo GOR008473853
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Condizione: As New. Unread book in perfect condition. Codice articolo 15754521
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Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New. Codice articolo 15754521-n
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Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Mixed Media Product. Condizione: New. Introduction to 3D Game Programming with DirectX 11 [With DVD]. Media. Codice articolo BBS-9781936420223
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. It also includes a companion CD-ROM with code and figures. This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Codice articolo 9781936420223
Quantità: 1 disponibili