Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007).
Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
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Destinazione, tempi e costiDa: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Condizione: New. 2024. 1st Edition. hardcover. . . . . . Codice articolo V9781946231086
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Da: Speedyhen, London, Regno Unito
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Da: Noble Knight Games, Fitchburg, WI, U.S.A.
Hardcover. Condizione: Very Good. Goodman Games Fantasy Supplements (System Neutral) How to Write Adventure Modules that Don't Suck (EX/NM) (notated)Manufacturer: Goodman GamesProduct Line: Fantasy Supplements (System Neutral)Type: HardcoverCode: GMG4378Copyright Date: 2017Page Count: 156Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM - notated. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industryâs best-known adventure writers. Each article gives a different perspective on how to write adventure modules that donât suck, written by authors with decades of experience and prominent published credits. By the time youâre done reading this book, youâll be on the path to designing great adventure modules on your own.Whether youâre an experienced writer or an aspiring novice, youâll find something of value in this book! Codice articolo 2149776153
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Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2024. 1st Edition. hardcover. . . . . . Books ship from the US and Ireland. Codice articolo V9781946231086
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Da: Rarewaves.com UK, London, Regno Unito
Hardback. Condizione: New. Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007).Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book! Codice articolo LU-9781946231086
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
Condizione: New. Codice articolo 30306522-n
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Da: moluna, Greven, Germania
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Da: Revaluation Books, Exeter, Regno Unito
Hardcover. Condizione: Brand New. har/psc edition. 156 pages. 11.00x8.50x1.00 inches. In Stock. Codice articolo __1946231088
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