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Choosing and Using Digital Games in the Classroom: A Practical Guide - Brossura

Libro 1 di 14: Advances in Game-Based Learning

Becker, Katrin

 
9783319122243: Choosing and Using Digital Games in the Classroom: A Practical Guide

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Sinossi

Part One Context.- What Is It About Games?.- Digital Game-Based Learning: Learning With Games.- Digital Game Pedagogy: Teaching With Games.- Part Two Choosing Games.- Commercial Off-The-Shelf Games (COTS).- A Magic Bullet.- Evaluating Games.- 4PEG In Action.- Part Three Using Games.- Designing Game Based Pedagogy.- Game Based Lessons.- Creating DGBL Lesson Plans & Curricula.- End Game.- Supplementary Materials. 

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