"This conference will focus on the user-oriented development of information systems. Against a background of recent concepts for the implementation of distributed systems based on workstation computers, various communicational, organizational and social issues gain increasing importance in the construct ion of computer based information systems. There is an urgent need to integrate end-users and other affected groups into the development process. New strategies for system development are thus needed. " This was the beginning of the Call for Papers to the Working Conference on Prototyping. Working in the fields of user-oriented software construct ion and the analysis of communication problems between developers and users we, that is the GMD team involved in this conference and in preparing its Proceedings, sooner or later came across various new concepts to overcome the problems sketched above. Concepts focusing on the quick construct ion of an operative system such as "rapid prototyping" or concepts aiming at the human and organizational side of the development process such as "Systemeering". Even on a second look, the multitude of different approaches, terms and tools still caused confusion. But despite the differences every concept seemed to have something to do with "Prototyping". This, however, proved to be of little help to us, because the term "Prototyping" itself turned out to be quite "fuzzy". In this obviously confused situation we decided that it was time for a working con ference.
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Overview Presentations.- A Systematic Look at Prototyping.- Advancing the State of the Art in Software System Prototyping.- Working Group “Prototyping: Concepts, Tools, Experiences”.- Summary of the Working Group.- Papers presented:.- From Application Domain Modelling to Target System.- The Use of Prototyping in the Design of Large Concurrent Systems.- Prototyping of User-Interfaces.- On the Use of Software Development Tools in the Construction of Data Processing System Prototypes.- Experience of Prototyping in Command and Control Information Systems.- Experience with Prototyping in a Multi National Organization.- Prototyping Interactive Application Systems.- Concept and Experiences of Prototyping in a Software-Engineering-Environment with NATURAL.- A Software Development Environment Emphasizing Rapid Prototyping.- Experience with Prototyping in an IBM-based Installation.- Automatic Generation of Prototypes from Formally Specified Abstract Data Types.- Working Group “Prototyping And Database Design”.- Summary of the Working Group.- Papers presented:.- The BOP Prototyping Concept.- Database Design Prototyping in a CODASYL Environment.- The TUBA-Project: A Set of Tools for Application Development and Prototyping.- Specification and Prototyping of Data Model Semantics.- Prototyping for Real-World Applicability Tests.- Prototyping in an Environment Using Several Data Management Systems.- Working Group “Systems Development And Prototyping”.- Summary of the Working Group.- Papers presented:.- Prototyping in the Context of Information Systems Design.- On the Psychology of Prototyping.- Comment Papers by:.- Comment Papers by:.- A Discussion of Prototyping Within a Conceptual Framework.- Property Determination by Prototyping.- Organization Design Choices to Facilitate Evolutionary Development of Prototype Information Systems.- Prototypes versus Pilot Systems: Strategies for Evolutionary Information System Development.- Prototyping: A Methodological Assessment.- The Development of Integrated Office Information Systems Within the Framework of Trialog-oriented Processes.- Working Group “Very High Level Languages For Prototyping”.- Summary of the Working Group.- Papers presented:.- The Ada/Ed System: A Large-Scale Experiment in Software Prototyping Using SETL..- Comment Papers by:.- Comment Papers by:.- An Evaluation of Prolog as a Prototyping System..- A Prototyping Methodology and its Tool.- Prolog as a Language for Prototyping of Information Systems.
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