This book developed from an IFIP workshop which brought together methods and architecture researchers in Human Computer Interaction and Software Engineering. To an extent this introduction is a little unfair to the authors, as we have distilled the results of the workshop to give the reader a perspective of the problems within integrated approaches to usability engineering. The papers could not hope to address all ofthe issues; however, we hope that a framework will help the reader gainfurther insights into current research andfuture practice. The initial motivation was to bring together researchers and practitioners to exchange their experiences on Graphical User Interface (Gill) design problems. The two groups represented methodological and architecture/tools interests, so the workshop focused on intersection of how methods can support user interface development and vice versa, how tools, architectures and reusable components can empower the design process. There is, we believe, a constructive tension between these two communities. Methodologists tend to approach the design problem with task/domain/organisational analysis while the tool builders suggest design empowerment/envisioning as a means ofimproving the way users work rather than relying on analysis ofcurrent systems. This debate revolves around the questions of whether users' current work is optimal, or whether designers have the insight to empower users by creating effective solutions to their problems. Tool builders typically want to build something, then get the users to try it, while the methodologists want to specify something, validate it and then build it.
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I: Domain Modelling.- 1 Domains Models for User Interface Design.- 2 Domain Specific Design of User Interfaces - Case Handling and Data Entry Problems.- 3 A Method for Task-Related Information Analysis.- II: Model-based User Interface design.- 4 Task Models - System Models: a Formal Bridge over the Gap.- 5 ETAG-based Design: User Interface Design as User Mental Model Design.- 6 A Methodology for a Task-driven Modelling of Interactive Systems Architectures.- 7 Key Activities for a Development Methodology of Interactive Applications.- III: Methodologies and Communication throughout the Life Cycle.- 8 Design of Workplace-Integrating User Interfaces based on Work Scenario Graphs.- 9 Methods & Tools for Supporting the User Interface Design Process.- 10 User Centred Complex System Design: Combining Strategy, Methods and Front End Technology.- IV: Architectures for User Interface Software.- 11 Agent-Based Architecture Modelling for Interactive Systems.- 12 Towards A Flexible Software Architecture of Interactive Systems.- V: Critical Issues for the Future of User Interface Systems Engineering.- 13 Literate Development: Weaving Human Context into Design Specifications.- 14 Metaphors in User Interface Development: Methods and Requirements for Effective Support.- References.
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