Every gamer knows the feeling of dread: the mission objective shifts, and suddenly you are forced to protect a fragile, excruciatingly slow non-player character (NPC) as they wander blindly through a warzone. The "escort mission" is universally despised, yet developers have continued to force them into blockbuster games for decades. The Burden of the NPC explores the profound disconnect between ambitious game design and the stark limitations of artificial intelligence. Creating a companion that acts autonomously without ruining the player's agency is a programming nightmare. To prevent the NPC from solving the puzzle for the player, designers must artificially lobotomize them, reducing their walking speed and eliminating their survival instincts, which turns an engaging adventure into a tedious babysitting job. This book dives into the complex math of pathfinding algorithms and navmeshes. It charts the evolution of the escort mission from infuriating retro cliches to modern triumphs like The Last of Us, explaining how developers finally learned to hide the invisible strings. Peer into the code of gaming's greatest annoyance. Understand why teaching a computer to walk beside a human is the hardest problem in game development, and how bad AI completely shatters virtual immersion.
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Every gamer knows the feeling of dread: the mission objective shifts, and suddenly you are forced to protect a fragile, excruciatingly slow non-player character (NPC) as they wander blindly through a warzone. The 'escort mission' is universally despised, yet developers have continued to force them into blockbuster games for decades.The Burden of the NPC explores the profound disconnect between ambitious game design and the stark limitations of artificial intelligence. Creating a companion that acts autonomously without ruining the player's agency is a programming nightmare. To prevent the NPC from solving the puzzle for the player, designers must artificially lobotomize them, reducing their walking speed and eliminating their survival instincts, which turns an engaging adventure into a tedious babysitting job.This book dives into the complex math of pathfinding algorithms and navmeshes. It charts the evolution of the escort mission from infuriating retro cliches to modern triumphs like The Last of Us, explaining how developers finally learned to hide the invisible strings.Peer into the code of gaming's greatest annoyance. Understand why teaching a computer to walk beside a human is the hardest problem in game development, and how bad AI completely shatters virtual immersion. 104 pp. Englisch. Codice articolo 9783565295326
Quantità: 2 disponibili
Da: AHA-BUCH GmbH, Einbeck, Germania
Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Every gamer knows the feeling of dread: the mission objective shifts, and suddenly you are forced to protect a fragile, excruciatingly slow non-player character (NPC) as they wander blindly through a warzone. The 'escort mission' is universally despised, yet developers have continued to force them into blockbuster games for decades.The Burden of the NPC explores the profound disconnect between ambitious game design and the stark limitations of artificial intelligence. Creating a companion that acts autonomously without ruining the player's agency is a programming nightmare. To prevent the NPC from solving the puzzle for the player, designers must artificially lobotomize them, reducing their walking speed and eliminating their survival instincts, which turns an engaging adventure into a tedious babysitting job.This book dives into the complex math of pathfinding algorithms and navmeshes. It charts the evolution of the escort mission from infuriating retro cliches to modern triumphs like The Last of Us, explaining how developers finally learned to hide the invisible strings.Peer into the code of gaming's greatest annoyance. Understand why teaching a computer to walk beside a human is the hardest problem in game development, and how bad AI completely shatters virtual immersion. Codice articolo 9783565295326
Quantità: 2 disponibili
Da: preigu, Osnabrück, Germania
Taschenbuch. Condizione: Neu. Burden of the NPC | The Frustrating Pathfinding AI Behind Gaming's Most Hated [.] | Riley Hayes | Taschenbuch | Englisch | epubli | EAN 9783565295326 | Verantwortliche Person für die EU: Neopubli GmbH (Imprint: epubli), Köpenicker Str. 154a, 10997 Berlin, produktsicherheit[at]epubli[dot]com | Anbieter: preigu. Codice articolo 134674886
Quantità: 5 disponibili