These are the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The ?rst edition of this conference, organised in Madonna di Campiglio, saw the gathering of a diverse audience with broad and varied interests. With presentations on topics ranging from underlying technology to intelligent interaction and entertainment applications, several inspiring invited lectures, a demonstration session and a hands-on design garage, that ?rst edition of INTETAIN generated a lot of - teraction between participants in a lively atmosphere. We hope that we have managed to continue this direction with the third edition, which will take place in Amsterdam,following the secondedition heldin Cancun. ´ The submissions for short and long papers this year show a certain focus on topics such as emergent games, exertion interfaces and embodied interaction, but also cover important topicsofthepreviouseditions,suchas,a?ectiveuserinterfaces,storytelling,s- sors, tele-presence in entertainment, animation, edutainment, and (interactive) art. The presentationof the accepted papers,together with the manyinteractive demonstrations of entertainment and art installations, and other participative activities to be held during the conference, should go some way towards recre- ing the open and interactive atmosphere that has been the goal of INTETAIN since its beginning. In addition to the aforementioned papers and demonstrations, we are happy to presentcontributionsfrom threeexcellent invitedspeakersfor INTETAIN 09.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09).
The 14 full papers presented together with 13 short papers and 2 keynotes were carefully selected from numerous submissions. The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Keynote Speakers.- Entertainment Computing, Social Transformation and the Quantum Field.- Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening.- Full Papers.- Home Exercise in a Social Context:. Codice articolo 5043650
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09).The 14 full papers presented together with 13 short papers and 2 keynotes were carefully selected from numerous submissions. The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics areaffective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art. 268 pp. Englisch. Codice articolo 9783642023149
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Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09).The 14 full papers presented together with 13 short papers and 2 keynotes were carefully selected from numerous submissions. The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics areaffective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art. Codice articolo 9783642023149
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