This monograph originates from my work on the HAPTEX project. In - cember 2004 Prof. Franz-Erich Wolter, the head of the Institute of Man Machine Communication of the Leibniz Universit¨ at Hannover, o?ered me the opportunity to participate in that EU funded project. Being a mat- matician I had only very little experience in the ?eld of haptic simulation in those days, but Prof. Wolter trusted in my ability to become acquainted with new ?elds of research in a very short time. I am still thankful for the con?dence he has shown me. Since then I indeed learned and found out a lot. With this monograph I try to pass on the knowledge I gained. Having a reader in mind who like me at the beginning of the project has no background in psychophysics, neurophysiologyortextileengineeringIwillprovidethenecessarybasics.The skilled reader may safely skip these parts. Nevertheless I presume some basic knowledge in mathematics. I hope that this thesis might help a newcomer to discover the fascinating ?eld of tactile simulation. This workwouldnot havebeen possible without the funding of the project HAPtic sensing of virtual TEXtiles (HAPTEX) under the Sixth Fra- work Programme (FP6) of the European Union (Contract No. IST-6549).
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
Virtual Reality (VR) has a lot of applications ranging from entertainment to mechanicaldesign and medical training. VR systems are often used in training situations where training in a real environment would be inappropriate and possibly even dangerous.This work was part of the EU funded HAPTEX project, which aimed at developing a VR system for the visual and haptic presentation of textiles.
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Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Virtual Reality (VR) has a lot of applications ranging from entertainment to mechanicaldesign and medical training. VR systems are often used in training situations where training in a real environment would be inappropriate and possibly even dangerous.This work was part of the EU funded HAPTEX project, which aimed at developing a VR system for the visual and haptic presentation of textiles. 136 pp. Englisch. Codice articolo 9783642139734
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Gebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presents the state of the art of Virtual Reality based tactile perception Devoted to the special case of tactile perception of textiles Written by experts in the fieldHuman Perception.- Devices for Tactile Simulation.- Generation of Virtua. Codice articolo 5050360
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Buch. Condizione: Neu. Neuware -This monograph originates from my work on the HAPTEX project. In - cember 2004 Prof. Franz-Erich Wolter, the head of the Institute of Man¿ Machine Communication of the Leibniz Universit¿ at Hannover, o ered me the opportunity to participate in that EU funded project. Being a mat- matician I had only very little experience in the eld of haptic simulation in those days, but Prof. Wolter trusted in my ability to become acquainted with new elds of research in a very short time. I am still thankful for the con dence he has shown me. Since then I indeed learned and found out a lot. With this monograph I try to pass on the knowledge I gained. Having a reader in mind whölike me at the beginning of the project¿has no background in psychophysics, neurophysiologyortextileengineeringIwillprovidethenecessarybasics.The skilled reader may safely skip these parts. Nevertheless I presume some basic knowledge in mathematics. I hope that this thesis might help a newcomer to discover the fascinating eld of tactile simulation. This workwouldnot havebeen possible without the funding of the project ¿HAPtic sensing of virtual TEXtiles¿ (HAPTEX) under the Sixth Fra- work Programme (FP6) of the European Union (Contract No. IST-6549).Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 136 pp. Englisch. Codice articolo 9783642139734
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Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Virtual Reality (VR) has a lot of applications ranging from entertainment to mechanicaldesign and medical training. VR systems are often used in training situations where training in a real environment would be inappropriate and possibly even dangerous.This work was part of the EU funded HAPTEX project, which aimed at developing a VR system for the visual and haptic presentation of textiles. Codice articolo 9783642139734
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