In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area.
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009) and “Intelligent Computer Graphics 2010” (2010).
This volume contains selected extended papers from the last 3IA Conference (3IA’2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.
Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.
In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area.
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes Artificial Intelligence Techniques for Computer Graphics (2008), Intelligent Computer Graphics 2009 (2009) and Intelligent Computer Graphics 2010 (2010).
This volume contains selected extended papers from the last 3IA Conference (3IA 2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
Da: Druckwaren Antiquariat, Salzwedel, Germania
OPp., gebundene Ausgabe. Condizione: Befriedigend. VIII, 195 S.: Ill., graph. Darst.; 24 cm, Einband berieben, ansonsten gut erh. ISBN: 9783642229060 Sprache: Englisch Gewicht in Gramm: 580. Codice articolo 27028
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes 'Artificial Intelligence Techniques for Computer Graphics' (2008), 'Intelligent Computer Graphics 2009' (2009) and 'Intelligent Computer Graphics 2010' (2010). This volume contains selected extended papers from the last 3IA Conference (3IA'2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes. 208 pp. Englisch. Codice articolo 9783642229060
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