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Advances in Visual Computing: 7th International Symposium, ISVC 2011, Las Vegas, NV, USA, September 26-28, 2011. Proceedings, Part II: 6939 - Brossura

 
9783642240300: Advances in Visual Computing: 7th International Symposium, ISVC 2011, Las Vegas, NV, USA, September 26-28, 2011. Proceedings, Part II: 6939

Sinossi

The two volume set L.N.C.S. 6938 and L.N.C.S. 6939 constitutes the refereed proceedings of the 7th International Symposium on Visual Computing, I.S.V.C. 2011, held in Las Vegas, N.V., U.S.A., in September 2011. The 68 revised full papers and 46 poster papers presented together with 30 papers in the special tracks were carefully reviewed and selected from more than 240 submissions. The papers of part I (L.N.C.S. 6938) are organized in computational bioimaging, computer graphics, motion and tracking, segmentation, visualization; mapping modeling and surface reconstruction, biomedical imaging, computer graphics, interactive visualization in novel and heterogeneous display environments, object detection and recognition. Part II (L.N.C.S. 6939) comprises topics such as immersive visualization, applications, object detection and recognition, virtual reality, and best practices in teaching visual computing.

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Dalla quarta di copertina

The two volume set LNCS 6938 and LNCS 6939 constitutes the refereed proceedings of the 7th International Symposium on Visual Computing, ISVC 2011, held in Las Vegas, NV, USA, in September 2011. The 68 revised full papers and 46 poster papers presented together with 30 papers in the special tracks were carefully reviewed and selected from more than 240 submissions. The papers of part I (LNCS 6938) are organized in computational bioimaging, computer graphics, motion and tracking, segmentation, visualization; mapping modeling and surface reconstruction, biomedical imaging, computer graphics, interactive visualization in novel and heterogeneous display environments, object detection and recognition. Part II (LNCS 6939) comprises topics such as immersive visualization, applications, object detection and recognition, virtual reality, and best practices in teaching visual computing.

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