Function-Based Single and Dual Point Haptic Interaction in Cyberworlds.- Visual 3D Perception of Motion Environment and Visibility Factors in Virtual Space.- Continuous Control of Style and Style Transitions through Linear Interpolation in Hidden Markov Model Based Walk Synthesis.- Modeling and Analyzing the Human Cognitive Limits for Perception in Crowd Simulation.- Experiments in Artimetrics: Avatar Face Recognition.- Visualization of Joinery Using Homotopy Theory and Attaching Maps.- Example of Business Applications Using the Numerical Value and Exponential Calculation of the Cellular Data System.- Analysis of Inverse Snyder Optimizations.- Error-Controllable Simplification of Point Cloud.- Physically-Based Haptic Rendering for Virtual Hand Interaction.- The Advanced Open Metaplastic Platform for Cyber Art.
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