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Computers and Games: First International Conference, CG'98 Tsukuba, Japan, November 11-12, 1998 Proceedings - Brossura

 
9783662213117: Computers and Games: First International Conference, CG'98 Tsukuba, Japan, November 11-12, 1998 Proceedings

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Search and Strategies.- Relevance Cuts: Localizing the Search.- Multi-cut Pruning in Alpha-Beta Search.- A Solution to the GHI Problem for Best-First Search.- Optimal Play against Best Defence: Complexity and Heuristics.- A Speculative Strategy.- An Adversarial Planning Approach to Go.- Learning and Pattern Acquisition.- First Results from Using Temporal Difference Learning in Shogi.- From Simple Features to Sophisticated Evaluation Functions.- A Two-Step Model of Pattern Acquisition: Application to Tsume-Go.- A Neural Network Program of Tsume-Go.- Distributed Decision Making in Checkers.- Theory.- Game Tree Algorithms and Solution Trees.- A New Heap Game.- Infinite Cyclic Impartial Games.- On the Complexity of Tsume-Go.- Extended Thermography for Multiple Kos in Go.- Go, Tsume-Shogi, and Heian-Shogi.- Computer Go: A Research Agenda.- Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame.- Relations between Skill and the Use of Terms.- A Survey of Tsume-Shogi Programs Using Variable-Depth Search.- Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi.

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Altre edizioni note dello stesso titolo

9783540657668: Computers and Games: First International Conference, Cg'98, Tsukuba, Japan, November 11-12, 1998, Proceedings (Lecture Notes In Computer Science): ... November 11–12, 1998 Proceedings: 1558

Edizione in evidenza

ISBN 10:  3540657665 ISBN 13:  9783540657668
Casa editrice: Springer, 1999
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