This, the 26th issue of the Transactions on Computational Science journal, is comprised of ten extended versions of selected papers from the International Conference on Cyberworlds 2014, held in Santander, Spain, in June 2014. The topics covered include areas of virtual reality, games, social networks, haptic modeling, cybersecurity, and applications in education and arts.
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The LNCS journalTransactions on Computational Science reflects recent developments in the fieldof Computational Science, conceiving the field not as a mere ancillary sciencebut rather as an innovative approach supporting many other scientific disciplines.The journal focuses on original high-quality research in the realm ofcomputational science in parallel and distributed environments, encompassingthe facilitating theoretical foundations and the applications of large-scalecomputations and massive data processing. It addresses researchers andpractitioners in areas ranging from aerospace to biochemistry, from electronicsto geosciences, from mathematics to software architecture, presentingverifiable computational methods, findings, and solutions, and enablingindustrial users to apply techniques of leading-edge, large-scale, highperformance computational methods.
This, the 26thissue of the Transactions on Computational Science journal, is comprised of tenextended versions of selected papers from the International Conference onCyberworlds 2014, held in Santander, Spain, in June 2014. Thetopics covered include areas of virtual reality, games, social networks, hapticmodeling, cybersecurity, and applications in education and arts.
Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This, the 26th issue of the Transactions on Computational Science journal, is comprised of ten extended versions of selected papers from the International Conference on Cyberworlds 2014, held in Santander, Spain, in June 2014. The topics covered include areas of virtual reality, games, social networks, haptic modeling, cybersecurity, and applications in education and arts. 192 pp. Englisch. Codice articolo 9783662492468
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Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Contains extended versions of high-quality papers presented at Cyberworlds 2014The applications described range from a virtual try-on system and a virtual museum to gait and face recognitionGames to develop cogn. Codice articolo 117465921
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