Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Multisample anti-aliasing (MSAA) is a type of anti-aliasing, a technique used in computer graphics to improve image quality. The term generally refers to a special case of supersampling. Initial implementations of full-scene anti-aliasing (FSAA) worked conceptually by simply rendering a scene at a higher resolution, and then downsampling to a lower-resolution output. Most modern GPUs are capable of this form of antialiasing, but it greatly taxes resources such as texture bandwidth and fillrate. (If a game is highly TCL-bound or CPU-bound, supersampling can be used without much performance hit.)
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Multisample anti-aliasing (MSAA) is a type of anti-aliasing, a technique used in computer graphics to improve image quality. The term generally refers to a special case of supersampling. Initial implementations of full-scene anti-aliasing (FSAA) worked conceptually by simply rendering a scene at a higher resolution, and then downsampling to a lower-resolution output. Most modern GPUs are capable of this form of antialiasing, but it greatly taxes resources such as texture bandwidth and fillrate. (If a game is highly TCL-bound or CPU-bound, supersampling can be used without much performance hit.) 80 pp. Englisch. Codice articolo 9786131703430
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Da: AHA-BUCH GmbH, Einbeck, Germania
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Multisample anti-aliasing (MSAA) is a type of anti-aliasing, a technique used in computer graphics to improve image quality. The term generally refers to a special case of supersampling. Initial implementations of full-scene anti-aliasing (FSAA) worked conceptually by simply rendering a scene at a higher resolution, and then downsampling to a lower-resolution output. Most modern GPUs are capable of this form of antialiasing, but it greatly taxes resources such as texture bandwidth and fillrate. (If a game is highly TCL-bound or CPU-bound, supersampling can be used without much performance hit.). Codice articolo 9786131703430
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Da: preigu, Osnabrück, Germania
Taschenbuch. Condizione: Neu. Multisample Anti-Aliasing | Anti-aliasing, Computer graphics, Alpha to coverage, Supersampling, Graphics processing unit, Fillrate, Transform, clipping, and lighting | Frederic P. Miller (u. a.) | Taschenbuch | Englisch | 2026 | OmniScriptum | EAN 9786131703430 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand. Codice articolo 113320387
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Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Please note that the content of this book primarily consists of articlesavailable from Wikipedia or other free sources online. Multisampleanti-aliasing (MSAA) is a type of anti-aliasing, a technique used incomputer graphics to improve image quality. The term generally refers toa special case of supersampling. Initial implementations of full-sceneanti-aliasing (FSAA) worked conceptually by simply rendering a scene ata higher resolution, and then downsampling to a lower-resolution output.Most modern GPUs are capable of this form of antialiasing, but itgreatly taxes resources such as texture bandwidth and fillrate. (If agame is highly TCL-bound or CPU-bound, supersampling can be used withoutmuch performance hit.)VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 80 pp. Englisch. Codice articolo 9786131703430
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