This book provides an overview of "Virtual Reality (VR)", explaining that it creates simulated environments through computer technology, enabling users to interact as though the world were real. It covers VR's applications, including entertainment, education, and professional uses like medical training and military simulations. The abstract also introduces "Augmented Reality (AR)", which blends digital elements with the real world, offering examples like Snapchat filters. It discusses the devices that enable VR and AR, such as headsets (e.g., Oculus Rift, HTC Vive) and gloves with sensors, predicting the future integration of smart glasses with other digital devices.
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Taschenbuch. Condizione: Neu. Neuware -This book provides an overview of 'Virtual Reality (VR)', explaining that it creates simulated environments through computer technology, enabling users to interact as though the world were real. It covers VR's applications, including entertainment, education, and professional uses like medical training and military simulations. The abstract also introduces 'Augmented Reality (AR)', which blends digital elements with the real world, offering examples like Snapchat filters. It discusses the devices that enable VR and AR, such as headsets (e.g., Oculus Rift, HTC Vive) and gloves with sensors, predicting the future integration of smart glasses with other digital devices.Books on Demand GmbH, Überseering 33, 22297 Hamburg 52 pp. Englisch. Codice articolo 9786208119058
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Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book provides an overview of 'Virtual Reality (VR)', explaining that it creates simulated environments through computer technology, enabling users to interact as though the world were real. It covers VR's applications, including entertainment, education, and professional uses like medical training and military simulations. The abstract also introduces 'Augmented Reality (AR)', which blends digital elements with the real world, offering examples like Snapchat filters. It discusses the devices that enable VR and AR, such as headsets (e.g., Oculus Rift, HTC Vive) and gloves with sensors, predicting the future integration of smart glasses with other digital devices. Codice articolo 9786208119058
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Paperback. Condizione: new. Paperback. This book provides an overview of "Virtual Reality (VR)", explaining that it creates simulated environments through computer technology, enabling users to interact as though the world were real. It covers VR's applications, including entertainment, education, and professional uses like medical training and military simulations. The abstract also introduces "Augmented Reality (AR)", which blends digital elements with the real world, offering examples like Snapchat filters. It discusses the devices that enable VR and AR, such as headsets (e.g., Oculus Rift, HTC Vive) and gloves with sensors, predicting the future integration of smart glasses with other digital devices. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Codice articolo 9786208119058
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