The book presents comprehensive coverage of fundamental computer graphics concepts in a simple, lucid, and systematic way. It uses C programming language to implement various algorithms explained in the book. It also introduces the popular OpenGL programming language with illustrative examples of the multiple primitive functions in OpenGL.The book teaches you a wide range of exciting topics such as graphics devices, scan conversion, polygons, segments, 2D and 3D transformations, windowing and clipping, 3D object representation, illumination models and shading algorithms, colour models, visible surface detection algorithms, curves, grammar-based models, turtle graphics, ray tracing, and fractals. The book also explains concepts in animation.
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EUR 10,50 per la spedizione da Regno Unito a Italia
Destinazione, tempi e costiDa: Majestic Books, Hounslow, Regno Unito
Condizione: New. Print on Demand pp. 544. Codice articolo 401673199
Quantità: 4 disponibili
Da: Biblios, Frankfurt am main, HESSE, Germania
Condizione: New. PRINT ON DEMAND pp. 544. Codice articolo 18394703930
Quantità: 4 disponibili
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 544. Codice articolo 26394703920
Quantità: 4 disponibili
Da: California Books, Miami, FL, U.S.A.
Condizione: New. Codice articolo I-9789333223386
Quantità: Più di 20 disponibili
Da: moluna, Greven, Germania
Kartoniert / Broschiert. Condizione: New. Codice articolo 909517276
Quantità: Più di 20 disponibili
Da: AHA-BUCH GmbH, Einbeck, Germania
Taschenbuch. Condizione: Neu. Neuware - The book presents comprehensive coverage of fundamental computer graphics concepts in a simple, lucid, and systematic way. It uses C programming language to implement various algorithms explained in the book. It also introduces the popular OpenGL programming language with illustrative examples of the multiple primitive functions in OpenGL.The book teaches you a wide range of exciting topics such as graphics devices, scan conversion, polygons, segments, 2D and 3D transformations, windowing and clipping, 3D object representation, illumination models and shading algorithms, colour models, visible surface detection algorithms, curves, grammar-based models, turtle graphics, ray tracing, and fractals. The book also explains concepts in animation. Codice articolo 9789333223386
Quantità: 2 disponibili