GRATIS per la spedizione in U.S.A.
Destinazione, tempi e costiDa: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000. Codice articolo GB-9789355513441
Quantità: 2 disponibili
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000. Codice articolo GB-9789355513441
Quantità: 2 disponibili
Da: Vedams eBooks (P) Ltd, New Delhi, India
Soft cover. Condizione: New. Description Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development. This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data.br> By the end of this book, you will be able to develop your own games using Unreal Engine 5. What you will learn ● Learn how to make Meta sounds in Unreal Engine 5. ● Work with an advanced level of programming blueprints which is 'Event Handling' and 'Interface'. ● Get familiar with the advanced aspects of Game Objects, including more components with their own functionalities/events. Who this book is for If you are a beginner and want to develop your first game using Unreal Engine, then this book is for you. It is also for game developers who use Unity as the main game engine and now would like to switch to Unreal Engine 5. Table of Contents 1. What is Unreal Engine? 2. Math for Game Design 3. Editor Basics and Epic Launcher 4. Using Blueprints 5. Project Templates and User Interaction 6. Game Objects and Materials 7. Simple Data 8. Interfaces and Event Handling 9. Data Processing (Enum, Struct, Map, Data Tables) and Animation Instances 10. Game Objects (Advanced) and Serialisation 11. Audio and Particles 12. Packaging. Codice articolo 148632
Quantità: 5 disponibili
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Condizione: New. 2022. Paperback. . . . . . Codice articolo V9789355513441
Quantità: 2 disponibili
Da: Revaluation Books, Exeter, Regno Unito
Paperback. Condizione: Brand New. 336 pages. 9.25x7.50x0.76 inches. In Stock. Codice articolo __9355513445
Quantità: 2 disponibili
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2022. Paperback. . . . . . Books ship from the US and Ireland. Codice articolo V9789355513441
Quantità: 2 disponibili
Da: Revaluation Books, Exeter, Regno Unito
Paperback. Condizione: Brand New. 336 pages. 9.25x7.50x0.76 inches. In Stock. Codice articolo zk9355513445
Quantità: 1 disponibili
Da: AHA-BUCH GmbH, Einbeck, Germania
Taschenbuch. Condizione: Neu. Neuware - Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users'' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game. Codice articolo 9789355513441
Quantità: 2 disponibili
Da: Speedyhen, London, Regno Unito
Condizione: NEW. Codice articolo NW9789355513441
Quantità: 2 disponibili
Da: moluna, Greven, Germania
Condizione: New. KlappentextFurthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users input data. Towards the end, you will learn how to interact with the game objects a. Codice articolo 797123243
Quantità: 2 disponibili