Want to build your own 3D browser games but feel overwhelmed by game engines, TypeScript, physics, animation, or graphics?
PlayCanvas Game Development with TypeScript gives you a clear, beginner-friendly path from your first project to complete, polished 3D games that run in the browser. No previous experience with PlayCanvas, 3D engines, physics, shaders, or professional game architecture is required. Basic JavaScript familiarity is helpful, and the TypeScript concepts you need are introduced gradually as you build.
Instead of burying you in theory, this book teaches through six progressively more capable game projects. You will create real gameplay systems, solve practical problems, test your work, and see visible results at every stage. Mistakes are treated as part of learning: a broken collision, missing asset, TypeScript error, or animation problem becomes a chance to develop the troubleshooting skills real developers use.
Key FeaturesBeginner-friendly, step-by-step PlayCanvas and TypeScript guidance
Six complete 3D browser game projects
Practical explanations before and after important code
Physics, animation, combat, AI, UI, audio, saving, and game states
WebGL2 and WebGPU-aware graphics techniques
PBR materials, shaders, lighting, particles, and post-processing
Professional game architecture with reusable TypeScript systems
Profiling, optimization, testing, mobile performance, and deployment
Set up PlayCanvas with TypeScript, Vite, npm, and Git
Build scenes with entities, components, cameras, lights, materials, and assets
Create responsive movement, cameras, collisions, physics, forces, triggers, and raycasts
Import animated 3D characters and build combat, objectives, and enemy AI
Use finite-state machines, typed events, reusable systems, HUDs, menus, audio, and save data
Work with shaders, PBR, WebGL2, and WebGPU-aware rendering
Profile, optimize, build, test, deploy, and maintain production-ready browser games
Complete beginners, self-learners, students, JavaScript developers moving into TypeScript and game development, and intermediate developers who want stronger PlayCanvas architecture, graphics, optimization, and deployment skills.
Table of ContentsSetting Up a Modern PlayCanvas and TypeScript Workflow
Understanding PlayCanvas 3D Foundations
Neon Courier — Building Your First Complete 3D Game
Orbital Salvage — Physics and Responsive Gameplay
Ruin Runner — Character Animation, Exploration, and Combat
Designing Professional Interactive Game Architecture
Sentinel Grid — Building a Systems-Driven 3D Game
Modern Web Graphics with PlayCanvas
Prism Circuit — Advanced Graphics and Performance Optimization
Frontier Signal — Building the Professional Capstone Game
Production Builds, Browser Deployment, and Maintenance
You do not need to master everything before you begin. Start with one scene, one system, and one small success at a time. Begin your PlayCanvas journey today and build the skills to create, optimize, and publish professional 3D browser games with confidence.
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Da: CitiRetail, Stevenage, Regno Unito
Paperback. Condizione: new. Paperback. Want to build your own 3D browser games but feel overwhelmed by game engines, TypeScript, physics, animation, or graphics?PlayCanvas Game Development with TypeScript gives you a clear, beginner-friendly path from your first project to complete, polished 3D games that run in the browser. No previous experience with PlayCanvas, 3D engines, physics, shaders, or professional game architecture is required. Basic JavaScript familiarity is helpful, and the TypeScript concepts you need are introduced gradually as you build.Instead of burying you in theory, this book teaches through six progressively more capable game projects. You will create real gameplay systems, solve practical problems, test your work, and see visible results at every stage. Mistakes are treated as part of learning: a broken collision, missing asset, TypeScript error, or animation problem becomes a chance to develop the troubleshooting skills real developers use.Key FeaturesBeginner-friendly, step-by-step PlayCanvas and TypeScript guidanceSix complete 3D browser game projectsPractical explanations before and after important codePhysics, animation, combat, AI, UI, audio, saving, and game statesWebGL2 and WebGPU-aware graphics techniquesPBR materials, shaders, lighting, particles, and post-processingProfessional game architecture with reusable TypeScript systemsProfiling, optimization, testing, mobile performance, and deploymentWhat You Will LearnSet up PlayCanvas with TypeScript, Vite, npm, and GitBuild scenes with entities, components, cameras, lights, materials, and assetsCreate responsive movement, cameras, collisions, physics, forces, triggers, and raycastsImport animated 3D characters and build combat, objectives, and enemy AIUse finite-state machines, typed events, reusable systems, HUDs, menus, audio, and save dataWork with shaders, PBR, WebGL2, and WebGPU-aware renderingProfile, optimize, build, test, deploy, and maintain production-ready browser gamesWho This Book Is ForComplete beginners, self-learners, students, JavaScript developers moving into TypeScript and game development, and intermediate developers who want stronger PlayCanvas architecture, graphics, optimization, and deployment skills.Table of ContentsSetting Up a Modern PlayCanvas and TypeScript WorkflowUnderstanding PlayCanvas 3D FoundationsNeon Courier - Building Your First Complete 3D GameOrbital Salvage - Physics and Responsive GameplayRuin Runner - Character Animation, Exploration, and CombatDesigning Professional Interactive Game ArchitectureSentinel Grid - Building a Systems-Driven 3D GameModern Web Graphics with PlayCanvasPrism Circuit - Advanced Graphics and Performance OptimizationFrontier Signal - Building the Professional Capstone GameProduction Builds, Browser Deployment, and MaintenanceYou do not need to master everything before you begin. Start with one scene, one system, and one small success at a time. Begin your PlayCanvas journey today and build the skills to create, optimize, and publish professional 3D browser games with confidence. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Codice articolo 9798192897799
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Da: AHA-BUCH GmbH, Einbeck, Germania
Taschenbuch. Condizione: Neu. Neuware. Codice articolo 9798192897799
Quantità: 2 disponibili